Difference between revisions of "YOF Editor"

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(Full Character test, just stats/skills)
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All pages for the YOF Editor will use the prefix YOF.
 
All pages for the YOF Editor will use the prefix YOF.
  
==Full Character test, just stats/skills==
+
==Full Character test, just stats/profs/skills==
 
Level
 
Level
 
*Character Level
 
*Character Level
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*Deception
 
*Deception
  
The form should spit out 5 things for now:
+
The form should spit out 7 things for now:
 
*Hit Points
 
*Hit Points
 
*Bladed AV
 
*Bladed AV
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*Ranged AV
 
*Ranged AV
 
*Martial AV
 
*Martial AV
 +
*Armored AV
 +
*Amror/Shield AV
  
 
On this version of the code, ranged and martial will have nothing, just put them as "= 0"
 
On this version of the code, ranged and martial will have nothing, just put them as "= 0"
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Refer to [[MRPG Proficiency List]] to get the governing stats for each proficiency.
 
Refer to [[MRPG Proficiency List]] to get the governing stats for each proficiency.
  
Same logic on AV but we are only doing regular AV now(since we dropped the ranged proficiency).
+
Same logic on AV but we are only doing regular AV now
  
 
Proficiencies get a grand total of 11 points
 
Proficiencies get a grand total of 11 points
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Skills, for now just let the player have 8 points to pass around. We will build on that later.
+
Skills, for now just let the player have 8 points to pass around. We will build on that later(Basically, you get 1 extra point in a skill for every 5 points in a governing stat over 10. E.G, when your stamina hits 15 you get a free point of charisma).  
  
 
==See Also==
 
==See Also==

Revision as of 19:26, 21 March 2016

This is the main page for the Year of Fire Editor, the web form we are kludgeing together to create characters online.

All pages for the YOF Editor will use the prefix YOF.

Full Character test, just stats/profs/skills

Level

  • Character Level

5 Proficiencies:

  • Weapon Proficiency, Bladed = wpb
  • Weapon Proficiency, Blunt = wpb
  • Special Proficiency, Melee = spm
  • Shield Proiciency = spp
  • Armor Proficiency, Plate = app

5 Stats:

  • Strength = sta
  • Speed = spd
  • Intelligence = int
  • Stamina = sta
  • Dexterity = dex

5 skills:

  • Charisma
  • Medicine
  • Tinkering
  • Comprehension
  • Deception

The form should spit out 7 things for now:

  • Hit Points
  • Bladed AV
  • Blunt AV
  • Ranged AV
  • Martial AV
  • Armored AV
  • Amror/Shield AV

On this version of the code, ranged and martial will have nothing, just put them as "= 0"

Calculate bladed and blunt normally. Blunt gets spec melee

Code Logic

Refer to MRPG Proficiency List to get the governing stats for each proficiency.

Same logic on AV but we are only doing regular AV now

Proficiencies get a grand total of 11 points

Each stat starts at 3, then you get to add 8 more points distributed as you choose between the stats. This will be a tough one to check. Maybe just no proficiency higher than 11, lower than 3, and all tolled can't be more than 23?

Lets also add HP. The calculation is 100 + (sta x 10)


Skills, for now just let the player have 8 points to pass around. We will build on that later(Basically, you get 1 extra point in a skill for every 5 points in a governing stat over 10. E.G, when your stamina hits 15 you get a free point of charisma).

See Also

YOF Editor Test