MRPG Loot Generation: Revision history

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24 May 2013

11 December 2012

29 November 2012

28 November 2012

8 November 2012

7 November 2012

26 July 2012

  • curprev 22:5822:58, 26 July 2012CourseDirector talk contribs 773 bytes +773 Created page with 'Because of the high-complexity of the game and massive quantity of available effects, a series of loot-rules needs to be created in order to determine when and what is provided. …'