MRPG Character Sheet: Difference between revisions
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This page contains a listing of all the fields that will one day exist on the character sheet. | This page contains a listing of all the fields that will one day exist on the character sheet. Based on [[MRPG New System Theorycraft]], I will attempt to make a sample warrior. | ||
==Basics== | |||
*Name | |||
**Class | |||
==Base== | ==Base== | ||
*Attack | *Attack | ||
*Defense | *Defense | ||
*Dodge | *Dodge | ||
*Armor Class | |||
*Armor | *Hit Dice | ||
==Proficiencies== | |||
Lets say each proficiency starts at 3 and you get 5 points to distribute. If the maximum number of skill increases totals 13, then the absolute most you could have in any one skill is 21. Lets say he throws all 5 creation points into swordsmanship. | |||
*Weapon proficiency, Bladed - 8 | |||
*Armor Proficiency, Heavy - 3 | |||
*Shield Proficiency - 3 | |||
==Stats== | |||
Lets say each stat starts at 5, at character creation the player gets 24 points to distribute. There are a total of 9 stat increases while leveling, putting the maximum possible points in any one stat at 38(and leaving you basically a cripple at everything else). Since the main function of stats is to cap skills, there's no real advantage to putting more than 21 into a specific stat(of course...). | |||
Let's say my fighter wisely spreads his stat points around bus focuses heavily on strength: | |||
14 | |||
* | *Strength - 15 | ||
*Dexterity - 5 | |||
*Intelligence - 5 | |||
*Stamina - 5 | |||
*Speed - 5 | |||
*Recovery - 5 | |||
*Will - 5 | |||
Revision as of 22:25, 30 October 2019
This page contains a listing of all the fields that will one day exist on the character sheet. Based on MRPG New System Theorycraft, I will attempt to make a sample warrior.
Basics
- Name
- Class
Base
- Attack
- Defense
- Dodge
- Armor Class
- Hit Dice
Proficiencies
Lets say each proficiency starts at 3 and you get 5 points to distribute. If the maximum number of skill increases totals 13, then the absolute most you could have in any one skill is 21. Lets say he throws all 5 creation points into swordsmanship.
- Weapon proficiency, Bladed - 8
- Armor Proficiency, Heavy - 3
- Shield Proficiency - 3
Stats
Lets say each stat starts at 5, at character creation the player gets 24 points to distribute. There are a total of 9 stat increases while leveling, putting the maximum possible points in any one stat at 38(and leaving you basically a cripple at everything else). Since the main function of stats is to cap skills, there's no real advantage to putting more than 21 into a specific stat(of course...).
Let's say my fighter wisely spreads his stat points around bus focuses heavily on strength:
14
- Strength - 15
- Dexterity - 5
- Intelligence - 5
- Stamina - 5
- Speed - 5
- Recovery - 5
- Will - 5