MRPG Item Prices: Difference between revisions
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Item values are based on a Price x Modifier system. | |||
==Equip Item prices== | |||
Items are valued according to numerous factors. Much like minimum levels, special properties contribute. Each item has a base-value. Each property a modifier associated with it. The modifiers are totaled up separately, then multiplied by the base value. | Items are valued according to numerous factors. Much like minimum levels, special properties contribute. Each item has a base-value. Each property a modifier associated with it. The modifiers are totaled up separately, then multiplied by the base value. | ||
==Material Modifiers== | ===Material Modifiers=== | ||
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===Enchantment Modifiers=== | |||
All enchantments have a Tier associated with them, the price modifier is equal to the tier(Tier III would be x3). All [[MRPG Ritual Enchanting|ritual-enchanted]] items have an additional +1 to to their tier modifier(a Tier III would be x4). | |||
===Imbued Modifiers=== | |||
Each -Imbued property adds x1 to the modifier. This stacks for like and unlike types. Hence a triple-imbued item that is all fire is still x3. | |||
===Quality=== | |||
Poor - x0 | |||
Simple - x1 | |||
Fine - x2 | |||
Very Fine - x5 | |||
==Material Prices== | |||
The base price of raw materials. | |||
Revision as of 18:19, 27 November 2012
Item values are based on a Price x Modifier system.
Equip Item prices
Items are valued according to numerous factors. Much like minimum levels, special properties contribute. Each item has a base-value. Each property a modifier associated with it. The modifiers are totaled up separately, then multiplied by the base value.
Material Modifiers
|
|
|
|
Enchantment Modifiers
All enchantments have a Tier associated with them, the price modifier is equal to the tier(Tier III would be x3). All ritual-enchanted items have an additional +1 to to their tier modifier(a Tier III would be x4).
Imbued Modifiers
Each -Imbued property adds x1 to the modifier. This stacks for like and unlike types. Hence a triple-imbued item that is all fire is still x3.
Quality
Poor - x0 Simple - x1 Fine - x2 Very Fine - x5
Material Prices
The base price of raw materials.