Difference between revisions of "MRPG Checklist"
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*[[MRPG Mobs|Units]] unit list needs to be completed, but the basic concept is done | *[[MRPG Mobs|Units]] unit list needs to be completed, but the basic concept is done | ||
− | *[[MRPG Races|Playable Races]] -workable concept complete, details required. | + | *[[MRPG Races|Playable Races]] -workable concept complete, details required. - maybe focus more on Skills than stats.profs ? Would give distinction in PVE without effecting combat system as much. Would be a way to make the races different without pigeonholing them in to combat roles. |
− | |||
*Spell lists need revision | *Spell lists need revision | ||
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**When re-writting spell list, add rules that draw on the Strength stat for Physical spells. | **When re-writting spell list, add rules that draw on the Strength stat for Physical spells. | ||
**Mystical spells should have a higher star-rating, but deal less damage if they have a damage component. | **Mystical spells should have a higher star-rating, but deal less damage if they have a damage component. | ||
+ | **Need to make a much bigger power-gulf between fast-cast and slow-cast | ||
*[[MRPG Scrolls]] needs help. Scroll list will be put together with spell list overhaul, certain spells will get a "has scroll" tick. | *[[MRPG Scrolls]] needs help. Scroll list will be put together with spell list overhaul, certain spells will get a "has scroll" tick. | ||
− | * | + | *Weapons need to have all the nitty-gritty work done. |
+ | |||
+ | *Complete rules for sneak attack | ||
+ | |||
+ | |||
+ | ==Class Overhaul== | ||
+ | Part 1 of the overhaul is complete | ||
+ | |||
+ | Part 2 consists of creating a level progression table that grants stuff by level | ||
+ | |||
+ | ENdo and Exo mages do not get a level progression(pr get a seriously stunted one) because they get to unlock spells. Paladins and Battling Sorcerers will get one but don't get as many fun perks to it. | ||
+ | |||
+ | *8 free facets spread throughout level progression | ||
+ | *8-9 specific facets granted through level progression, depending on Class Power. | ||
+ | |||
+ | Additive Gain: 3, 6, 9, 12, 15, 18, 21, 23 | ||
+ | Subtractive Gain: 5, 10, 15, 20 | ||
+ | |||
+ | <table border="1"> | ||
+ | <tr><td valign="top"> | ||
+ | '''Level''' | ||
+ | </td><td valign="top"> | ||
+ | '''Granted Attribute''' | ||
+ | </td></tr> | ||
+ | |||
+ | <tr><td valign="top"> | ||
+ | '''0''' | ||
+ | </td><td valign="top"> | ||
+ | *Additive First Progression(Level 0) | ||
+ | *Subtractive First Progression(Level 0) | ||
+ | </td></tr> | ||
+ | |||
+ | |||
+ | <tr><td valign="top"> | ||
+ | '''1''' | ||
+ | </td><td valign="top"> | ||
+ | |||
+ | </td></tr> | ||
+ | |||
+ | <tr><td valign="top"> | ||
+ | '''2''' | ||
+ | </td><td valign="top"> | ||
+ | |||
+ | </td></tr> | ||
+ | |||
+ | <tr><td valign="top"> | ||
+ | '''3''' | ||
+ | </td><td valign="top"> | ||
+ | *Additive Second Progression | ||
+ | </td></tr> | ||
+ | |||
+ | <tr><td valign="top"> | ||
+ | '''4''' | ||
+ | </td><td valign="top"> | ||
+ | |||
+ | </td></tr> | ||
+ | |||
+ | <tr><td valign="top"> | ||
+ | '''5''' | ||
+ | </td><td valign="top"> | ||
+ | *Subtractive Second Progression | ||
+ | </td></tr> | ||
+ | |||
+ | <tr><td valign="top"> | ||
+ | '''6''' | ||
+ | </td><td valign="top"> | ||
+ | *Additive Second Progression | ||
+ | </td></tr> | ||
+ | |||
+ | <tr><td valign="top"> | ||
+ | '''7''' | ||
+ | </td><td valign="top"> | ||
+ | |||
+ | </td></tr> | ||
− | + | <tr><td valign="top"> | |
+ | '''8''' | ||
+ | </td><td valign="top"> | ||
− | * | + | </td></tr> |
+ | |||
+ | <tr><td valign="top"> | ||
+ | '''9''' | ||
+ | </td><td valign="top"> | ||
+ | *Additive Fourth Progression | ||
+ | </td></tr> | ||
+ | |||
+ | <tr><td valign="top"> | ||
+ | '''10''' | ||
+ | </td><td valign="top"> | ||
+ | *Subtractive Third Progression | ||
+ | </td></tr> | ||
+ | |||
+ | <tr><td valign="top"> | ||
+ | '''11''' | ||
+ | </td><td valign="top"> | ||
+ | |||
+ | </td></tr> | ||
+ | |||
+ | <tr><td valign="top"> | ||
+ | '''12''' | ||
+ | </td><td valign="top"> | ||
+ | *Additive Fifth Progression | ||
+ | </td></tr> | ||
+ | |||
+ | <tr><td valign="top"> | ||
+ | '''13''' | ||
+ | </td><td valign="top"> | ||
+ | |||
+ | </td></tr> | ||
+ | |||
+ | <tr><td valign="top"> | ||
+ | '''14''' | ||
+ | </td><td valign="top"> | ||
+ | |||
+ | </td></tr> | ||
+ | |||
+ | <tr><td valign="top"> | ||
+ | '''15''' | ||
+ | </td><td valign="top"> | ||
+ | *Additive Sixth Progression | ||
+ | *Subtractive Fourth Progression | ||
+ | </td></tr> | ||
+ | |||
+ | <tr><td valign="top"> | ||
+ | '''16''' | ||
+ | </td><td valign="top"> | ||
+ | *Additive Seventh Progression | ||
+ | </td></tr> | ||
+ | |||
+ | <tr><td valign="top"> | ||
+ | '''17''' | ||
+ | </td><td valign="top"> | ||
+ | |||
+ | </td></tr> | ||
+ | |||
+ | <tr><td valign="top"> | ||
+ | '''18''' | ||
+ | </td><td valign="top"> | ||
+ | |||
+ | </td></tr> | ||
+ | |||
+ | <tr><td valign="top"> | ||
+ | '''18''' | ||
+ | </td><td valign="top"> | ||
+ | |||
+ | </td></tr> | ||
+ | |||
+ | <tr><td valign="top"> | ||
+ | '''20''' | ||
+ | </td><td valign="top"> | ||
+ | *Subtractive Fifth Progression | ||
+ | </td></tr> | ||
+ | |||
+ | <tr><td valign="top"> | ||
+ | '''21''' | ||
+ | </td><td valign="top"> | ||
+ | |||
+ | </td></tr> | ||
+ | |||
+ | <tr><td valign="top"> | ||
+ | '''22''' | ||
+ | </td><td valign="top"> | ||
+ | |||
+ | </td></tr> | ||
+ | |||
+ | <tr><td valign="top"> | ||
+ | '''23''' | ||
+ | </td><td valign="top"> | ||
+ | *Additive Eighth Progression | ||
+ | </td></tr> | ||
+ | |||
+ | <tr><td valign="top"> | ||
+ | '''24''' | ||
+ | </td><td valign="top"> | ||
− | + | </td></tr> | |
− | + | </table> | |
==Notes== | ==Notes== |
Latest revision as of 18:30, 2 October 2017
- Units unit list needs to be completed, but the basic concept is done
- Playable Races -workable concept complete, details required. - maybe focus more on Skills than stats.profs ? Would give distinction in PVE without effecting combat system as much. Would be a way to make the races different without pigeonholing them in to combat roles.
- Spell lists need revision
- Specifically the exo-mage spell list needs to be overhauled because I forgot how the Junction System worked halfway through writing it.
- When re-writting spell list, add rules that draw on the Strength stat for Physical spells.
- Mystical spells should have a higher star-rating, but deal less damage if they have a damage component.
- Need to make a much bigger power-gulf between fast-cast and slow-cast
- MRPG Scrolls needs help. Scroll list will be put together with spell list overhaul, certain spells will get a "has scroll" tick.
- Weapons need to have all the nitty-gritty work done.
- Complete rules for sneak attack
Class Overhaul
Part 1 of the overhaul is complete
Part 2 consists of creating a level progression table that grants stuff by level
ENdo and Exo mages do not get a level progression(pr get a seriously stunted one) because they get to unlock spells. Paladins and Battling Sorcerers will get one but don't get as many fun perks to it.
- 8 free facets spread throughout level progression
- 8-9 specific facets granted through level progression, depending on Class Power.
Additive Gain: 3, 6, 9, 12, 15, 18, 21, 23 Subtractive Gain: 5, 10, 15, 20
Level |
Granted Attribute |
0 |
|
1 | |
2 | |
3 |
|
4 | |
5 |
|
6 |
|
7 | |
8 | |
9 |
|
10 |
|
11 | |
12 |
|
13 | |
14 | |
15 |
|
16 |
|
17 | |
18 | |
18 | |
20 |
|
21 | |
22 | |
23 |
|
24 |
Notes
This is a scratch-space for ideas:
- Give weapons special effects on crit!
- Invent a system for spells to crit.
- modify Activated Abilities to include rules on proficiencies, EG "special attacks" require appropriate "special proficiency".
- WRITE RULES FOR STEALTH!