Difference between revisions of "MRPG Checklist"
								
								Jump to navigation
				Jump to search
				
				
		
					
								
							
		|  (→Class Overhaul) | |||
| (10 intermediate revisions by the same user not shown) | |||
| Line 3: | Line 3: | ||
| *[[MRPG Races|Playable Races]] -workable concept complete, details required. - maybe focus more on Skills than stats.profs ? Would give distinction in PVE without effecting combat system as much. Would be a way to make the races different without pigeonholing them in to combat roles.   | *[[MRPG Races|Playable Races]] -workable concept complete, details required. - maybe focus more on Skills than stats.profs ? Would give distinction in PVE without effecting combat system as much. Would be a way to make the races different without pigeonholing them in to combat roles.   | ||
| − | |||
| − | |||
| − | |||
| *Spell lists need revision | *Spell lists need revision | ||
| Line 11: | Line 8: | ||
| **When re-writting spell list, add rules that draw on the Strength stat for Physical spells. | **When re-writting spell list, add rules that draw on the Strength stat for Physical spells. | ||
| **Mystical spells should have a higher star-rating, but deal less damage if they have a damage component. | **Mystical spells should have a higher star-rating, but deal less damage if they have a damage component. | ||
| + | **Need to make a much bigger power-gulf between fast-cast and slow-cast | ||
| *[[MRPG Scrolls]] needs help. Scroll list will be put together with spell list overhaul, certain spells will get a "has scroll" tick.    | *[[MRPG Scrolls]] needs help. Scroll list will be put together with spell list overhaul, certain spells will get a "has scroll" tick.    | ||
| − | * | + | *Weapons need to have all the nitty-gritty work done. | 
| − | * | + | *Complete rules for sneak attack | 
| − | |||
| ==Class Overhaul== | ==Class Overhaul== | ||
| − | + | Part 1 of the overhaul is complete | |
| + | |||
| + | Part 2 consists of creating a level progression table that grants stuff by level | ||
| + | |||
| + | ENdo and Exo mages do not get a level progression(pr get a seriously stunted one) because they get to unlock spells. Paladins and Battling Sorcerers will get one but don't get as many fun perks to it. | ||
| + | |||
| + | *8 free facets spread throughout level progression | ||
| + | *8-9 specific facets granted through level progression, depending on Class Power. | ||
| + | |||
| + | Additive Gain: 3, 6, 9, 12, 15, 18, 21, 23 | ||
| + | Subtractive Gain: 5, 10, 15, 20 | ||
| + | |||
| + | <table border="1"> | ||
| + | <tr><td valign="top"> | ||
| + | '''Level''' | ||
| + | </td><td valign="top"> | ||
| + | '''Granted Attribute''' | ||
| + | </td></tr> | ||
| + | |||
| + | <tr><td valign="top"> | ||
| + | '''0''' | ||
| + | </td><td valign="top"> | ||
| + | *Additive First Progression(Level 0) | ||
| + | *Subtractive First Progression(Level 0) | ||
| + | </td></tr> | ||
| + | |||
| + | |||
| + | <tr><td valign="top"> | ||
| + | '''1''' | ||
| + | </td><td valign="top"> | ||
| + | |||
| + | </td></tr> | ||
| + | |||
| + | <tr><td valign="top"> | ||
| + | '''2''' | ||
| + | </td><td valign="top"> | ||
| + | |||
| + | </td></tr> | ||
| + | |||
| + | <tr><td valign="top"> | ||
| + | '''3''' | ||
| + | </td><td valign="top"> | ||
| + | *Additive Second Progression | ||
| + | </td></tr> | ||
| + | |||
| + | <tr><td valign="top"> | ||
| + | '''4''' | ||
| + | </td><td valign="top"> | ||
| + | |||
| + | </td></tr> | ||
| + | |||
| + | <tr><td valign="top"> | ||
| + | '''5''' | ||
| + | </td><td valign="top"> | ||
| + | *Subtractive Second Progression | ||
| + | </td></tr> | ||
| + | |||
| + | <tr><td valign="top"> | ||
| + | '''6''' | ||
| + | </td><td valign="top"> | ||
| + | *Additive Second Progression | ||
| + | </td></tr> | ||
| + | |||
| + | <tr><td valign="top"> | ||
| + | '''7''' | ||
| + | </td><td valign="top"> | ||
| + | |||
| + | </td></tr> | ||
| + | |||
| + | <tr><td valign="top"> | ||
| + | '''8''' | ||
| + | </td><td valign="top"> | ||
| + | |||
| + | </td></tr> | ||
| + | |||
| + | <tr><td valign="top"> | ||
| + | '''9''' | ||
| + | </td><td valign="top"> | ||
| + | *Additive Fourth Progression | ||
| + | </td></tr> | ||
| + | |||
| + | <tr><td valign="top"> | ||
| + | '''10''' | ||
| + | </td><td valign="top"> | ||
| + | *Subtractive Third Progression | ||
| + | </td></tr> | ||
| + | |||
| + | <tr><td valign="top"> | ||
| + | '''11''' | ||
| + | </td><td valign="top"> | ||
| + | |||
| + | </td></tr> | ||
| + | |||
| + | <tr><td valign="top"> | ||
| + | '''12''' | ||
| + | </td><td valign="top"> | ||
| + | *Additive Fifth Progression | ||
| + | </td></tr> | ||
| + | |||
| + | <tr><td valign="top"> | ||
| + | '''13''' | ||
| + | </td><td valign="top"> | ||
| + | |||
| + | </td></tr> | ||
| + | |||
| + | <tr><td valign="top"> | ||
| + | '''14''' | ||
| + | </td><td valign="top"> | ||
| + | |||
| + | </td></tr> | ||
| + | |||
| + | <tr><td valign="top"> | ||
| + | '''15''' | ||
| + | </td><td valign="top"> | ||
| + | *Additive Sixth Progression | ||
| + | *Subtractive Fourth Progression | ||
| + | </td></tr> | ||
| + | |||
| + | <tr><td valign="top"> | ||
| + | '''16''' | ||
| + | </td><td valign="top"> | ||
| + | *Additive Seventh Progression | ||
| + | </td></tr> | ||
| + | |||
| + | <tr><td valign="top"> | ||
| + | '''17''' | ||
| + | </td><td valign="top"> | ||
| + | |||
| + | </td></tr> | ||
| + | |||
| + | <tr><td valign="top"> | ||
| + | '''18''' | ||
| + | </td><td valign="top"> | ||
| + | |||
| + | </td></tr> | ||
| + | |||
| + | <tr><td valign="top"> | ||
| + | '''18''' | ||
| + | </td><td valign="top"> | ||
| + | |||
| + | </td></tr> | ||
| + | |||
| + | <tr><td valign="top"> | ||
| + | '''20''' | ||
| + | </td><td valign="top"> | ||
| + | *Subtractive Fifth Progression | ||
| + | </td></tr> | ||
| + | |||
| + | <tr><td valign="top"> | ||
| + | '''21''' | ||
| + | </td><td valign="top"> | ||
| + | |||
| + | </td></tr> | ||
| + | |||
| + | <tr><td valign="top"> | ||
| + | '''22''' | ||
| + | </td><td valign="top"> | ||
| + | |||
| + | </td></tr> | ||
| + | |||
| + | <tr><td valign="top"> | ||
| + | '''23''' | ||
| + | </td><td valign="top"> | ||
| + | *Additive Eighth Progression | ||
| + | </td></tr> | ||
| − | + | <tr><td valign="top"> | |
| + | '''24''' | ||
| + | </td><td valign="top"> | ||
| − | + | </td></tr> | |
| − | + | </table> | |
| ==Notes== | ==Notes== | ||
Latest revision as of 18:30, 2 October 2017
- Units unit list needs to be completed, but the basic concept is done
- Playable Races -workable concept complete, details required. - maybe focus more on Skills than stats.profs ? Would give distinction in PVE without effecting combat system as much. Would be a way to make the races different without pigeonholing them in to combat roles.
- Spell lists need revision
- Specifically the exo-mage spell list needs to be overhauled because I forgot how the Junction System worked halfway through writing it.
- When re-writting spell list, add rules that draw on the Strength stat for Physical spells.
- Mystical spells should have a higher star-rating, but deal less damage if they have a damage component.
- Need to make a much bigger power-gulf between fast-cast and slow-cast
 
- MRPG Scrolls needs help. Scroll list will be put together with spell list overhaul, certain spells will get a "has scroll" tick.
- Weapons need to have all the nitty-gritty work done.
- Complete rules for sneak attack
Class Overhaul
Part 1 of the overhaul is complete
Part 2 consists of creating a level progression table that grants stuff by level
ENdo and Exo mages do not get a level progression(pr get a seriously stunted one) because they get to unlock spells. Paladins and Battling Sorcerers will get one but don't get as many fun perks to it.
- 8 free facets spread throughout level progression
- 8-9 specific facets granted through level progression, depending on Class Power.
Additive Gain: 3, 6, 9, 12, 15, 18, 21, 23 Subtractive Gain: 5, 10, 15, 20
| Level | Granted Attribute | 
| 0 | 
 | 
| 1 | |
| 2 | |
| 3 | 
 | 
| 4 | |
| 5 | 
 | 
| 6 | 
 | 
| 7 | |
| 8 | |
| 9 | 
 | 
| 10 | 
 | 
| 11 | |
| 12 | 
 | 
| 13 | |
| 14 | |
| 15 | 
 | 
| 16 | 
 | 
| 17 | |
| 18 | |
| 18 | |
| 20 | 
 | 
| 21 | |
| 22 | |
| 23 | 
 | 
| 24 | 
Notes
This is a scratch-space for ideas:
- Give weapons special effects on crit!
- Invent a system for spells to crit.
- modify Activated Abilities to include rules on proficiencies, EG "special attacks" require appropriate "special proficiency".
- WRITE RULES FOR STEALTH!
