Difference between revisions of "MRPG Checklist"
								
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| − | + | *[[MRPG Mobs|Units]] unit list needs to be completed, but the basic concept is done  | |
| − | *  | + | *[[MRPG Races|Playable Races]] -workable concept complete, details required. - maybe focus more on Skills than stats.profs ? Would give distinction in PVE without effecting combat system as much. Would be a way to make the races different without pigeonholing them in to combat roles.    | 
| − | |||
| − | |||
| − | + | *Spell lists need revision  | |
| + | **Specifically the exo-mage spell list needs to be overhauled because I forgot how the Junction System worked halfway through writing it.  | ||
| + | **When re-writting spell list, add rules that draw on the Strength stat for Physical spells.  | ||
| + | **Mystical spells should have a higher star-rating, but deal less damage if they have a damage component.  | ||
| + | **Need to make a much bigger power-gulf between fast-cast and slow-cast  | ||
| − | + | *[[MRPG Scrolls]] needs help. Scroll list will be put together with spell list overhaul, certain spells will get a "has scroll" tick.    | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | + | *Weapons need to have all the nitty-gritty work done.  | |
| − | *  | ||
| − | |||
| − | + | *Complete rules for sneak attack  | |
| − | *  | ||
| − | |||
| − | |||
| − | ==  | + | |
| − | *  | + | ==Class Overhaul==  | 
| − | *  | + | Part 1 of the overhaul is complete  | 
| − | *  | + | |
| + | Part 2 consists of creating a level progression table that grants stuff by level  | ||
| + | |||
| + | ENdo and Exo mages do not get a level progression(pr get a seriously stunted one) because they get to unlock spells. Paladins and Battling Sorcerers will get one but don't get as many fun perks to it.  | ||
| + | |||
| + | *8 free facets spread throughout level progression  | ||
| + | *8-9 specific facets granted through level progression, depending on Class Power.  | ||
| + | |||
| + | Additive Gain: 3, 6, 9, 12, 15, 18, 21, 23  | ||
| + | Subtractive Gain: 5, 10, 15, 20  | ||
| + | |||
| + | <table border="1">  | ||
| + | <tr><td valign="top">  | ||
| + | '''Level'''  | ||
| + | </td><td valign="top">  | ||
| + | '''Granted Attribute'''  | ||
| + | </td></tr>  | ||
| + | |||
| + | <tr><td valign="top">  | ||
| + | '''0'''  | ||
| + | </td><td valign="top">  | ||
| + | *Additive First Progression(Level 0)  | ||
| + | *Subtractive First Progression(Level 0)  | ||
| + | </td></tr>  | ||
| + | |||
| + | |||
| + | <tr><td valign="top">  | ||
| + | '''1'''  | ||
| + | </td><td valign="top">  | ||
| + | |||
| + | </td></tr>  | ||
| + | |||
| + | <tr><td valign="top">  | ||
| + | '''2'''  | ||
| + | </td><td valign="top">  | ||
| + | |||
| + | </td></tr>  | ||
| + | |||
| + | <tr><td valign="top">  | ||
| + | '''3'''  | ||
| + | </td><td valign="top">  | ||
| + | *Additive Second Progression  | ||
| + | </td></tr>  | ||
| + | |||
| + | <tr><td valign="top">  | ||
| + | '''4'''  | ||
| + | </td><td valign="top">  | ||
| + | |||
| + | </td></tr>  | ||
| + | |||
| + | <tr><td valign="top">  | ||
| + | '''5'''  | ||
| + | </td><td valign="top">  | ||
| + | *Subtractive Second Progression  | ||
| + | </td></tr>  | ||
| + | |||
| + | <tr><td valign="top">  | ||
| + | '''6'''  | ||
| + | </td><td valign="top">  | ||
| + | *Additive Second Progression  | ||
| + | </td></tr>  | ||
| + | |||
| + | <tr><td valign="top">  | ||
| + | '''7'''  | ||
| + | </td><td valign="top">  | ||
| + | |||
| + | </td></tr>  | ||
| + | |||
| + | <tr><td valign="top">  | ||
| + | '''8'''  | ||
| + | </td><td valign="top">  | ||
| + | |||
| + | </td></tr>  | ||
| + | |||
| + | <tr><td valign="top">  | ||
| + | '''9'''  | ||
| + | </td><td valign="top">  | ||
| + | *Additive Fourth Progression  | ||
| + | </td></tr>  | ||
| + | |||
| + | <tr><td valign="top">  | ||
| + | '''10'''  | ||
| + | </td><td valign="top">  | ||
| + | *Subtractive Third Progression  | ||
| + | </td></tr>  | ||
| + | |||
| + | <tr><td valign="top">  | ||
| + | '''11'''  | ||
| + | </td><td valign="top">  | ||
| + | |||
| + | </td></tr>  | ||
| + | |||
| + | <tr><td valign="top">  | ||
| + | '''12'''  | ||
| + | </td><td valign="top">  | ||
| + | *Additive Fifth Progression  | ||
| + | </td></tr>  | ||
| + | |||
| + | <tr><td valign="top">  | ||
| + | '''13'''  | ||
| + | </td><td valign="top">  | ||
| + | |||
| + | </td></tr>  | ||
| + | |||
| + | <tr><td valign="top">  | ||
| + | '''14'''  | ||
| + | </td><td valign="top">  | ||
| + | |||
| + | </td></tr>  | ||
| + | |||
| + | <tr><td valign="top">  | ||
| + | '''15'''  | ||
| + | </td><td valign="top">  | ||
| + | *Additive Sixth Progression  | ||
| + | *Subtractive Fourth Progression  | ||
| + | </td></tr>  | ||
| + | |||
| + | <tr><td valign="top">  | ||
| + | '''16'''  | ||
| + | </td><td valign="top">  | ||
| + | *Additive Seventh Progression  | ||
| + | </td></tr>  | ||
| + | |||
| + | <tr><td valign="top">  | ||
| + | '''17'''  | ||
| + | </td><td valign="top">  | ||
| + | |||
| + | </td></tr>  | ||
| + | |||
| + | <tr><td valign="top">  | ||
| + | '''18'''  | ||
| + | </td><td valign="top">  | ||
| + | |||
| + | </td></tr>  | ||
| + | |||
| + | <tr><td valign="top">  | ||
| + | '''18'''  | ||
| + | </td><td valign="top">  | ||
| + | |||
| + | </td></tr>  | ||
| + | |||
| + | <tr><td valign="top">  | ||
| + | '''20'''  | ||
| + | </td><td valign="top">  | ||
| + | *Subtractive Fifth Progression  | ||
| + | </td></tr>  | ||
| + | |||
| + | <tr><td valign="top">  | ||
| + | '''21'''  | ||
| + | </td><td valign="top">  | ||
| + | |||
| + | </td></tr>  | ||
| + | |||
| + | <tr><td valign="top">  | ||
| + | '''22'''  | ||
| + | </td><td valign="top">  | ||
| + | |||
| + | </td></tr>  | ||
| + | |||
| + | <tr><td valign="top">  | ||
| + | '''23'''  | ||
| + | </td><td valign="top">  | ||
| + | *Additive Eighth Progression  | ||
| + | </td></tr>  | ||
| + | |||
| + | <tr><td valign="top">  | ||
| + | '''24'''  | ||
| + | </td><td valign="top">  | ||
| + | |||
| + | </td></tr>  | ||
| + | |||
| + | </table>  | ||
| + | |||
| + | ==Notes==  | ||
| + | This is a scratch-space for ideas:  | ||
| + | |||
| + | *Give weapons special effects on crit!  | ||
| + | |||
| + | *Invent a system for spells to crit.  | ||
| + | |||
| + | *modify Activated Abilities to include rules on proficiencies, EG "special attacks" require appropriate "special proficiency".   | ||
| + | |||
| + | *WRITE RULES FOR STEALTH!  | ||
==See Also:==  | ==See Also:==  | ||
Latest revision as of 18:30, 2 October 2017
- Units unit list needs to be completed, but the basic concept is done
 
- Playable Races -workable concept complete, details required. - maybe focus more on Skills than stats.profs ? Would give distinction in PVE without effecting combat system as much. Would be a way to make the races different without pigeonholing them in to combat roles.
 
- Spell lists need revision
- Specifically the exo-mage spell list needs to be overhauled because I forgot how the Junction System worked halfway through writing it.
 - When re-writting spell list, add rules that draw on the Strength stat for Physical spells.
 - Mystical spells should have a higher star-rating, but deal less damage if they have a damage component.
 - Need to make a much bigger power-gulf between fast-cast and slow-cast
 
 
- MRPG Scrolls needs help. Scroll list will be put together with spell list overhaul, certain spells will get a "has scroll" tick.
 
- Weapons need to have all the nitty-gritty work done.
 
- Complete rules for sneak attack
 
Class Overhaul
Part 1 of the overhaul is complete
Part 2 consists of creating a level progression table that grants stuff by level
ENdo and Exo mages do not get a level progression(pr get a seriously stunted one) because they get to unlock spells. Paladins and Battling Sorcerers will get one but don't get as many fun perks to it.
- 8 free facets spread throughout level progression
 - 8-9 specific facets granted through level progression, depending on Class Power.
 
Additive Gain: 3, 6, 9, 12, 15, 18, 21, 23 Subtractive Gain: 5, 10, 15, 20
| 
 Level  | 
 Granted Attribute  | 
| 
 0  | 
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| 
 1  | |
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 2  | |
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 3  | 
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 4  | |
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 5  | 
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 6  | 
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 7  | |
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 8  | |
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 9  | 
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 10  | 
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 11  | |
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 12  | 
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 13  | |
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 14  | |
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 15  | 
  | 
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 16  | 
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 17  | |
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 18  | |
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 18  | |
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 20  | 
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 21  | |
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 22  | |
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 23  | 
  | 
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 24  | 
Notes
This is a scratch-space for ideas:
- Give weapons special effects on crit!
 
- Invent a system for spells to crit.
 
- modify Activated Abilities to include rules on proficiencies, EG "special attacks" require appropriate "special proficiency".
 
- WRITE RULES FOR STEALTH!