MRPG Checklist: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
| (25 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
*[[MRPG Mobs|Units]] unit list needs to be completed, but the basic concept is done | *[[MRPG Mobs|Units]] unit list needs to be completed, but the basic concept is done | ||
*[[MRPG Races|Playable Races]] -workable concept complete, details required. | *[[MRPG Races|Playable Races]] -workable concept complete, details required. - maybe focus more on Skills than stats.profs ? Would give distinction in PVE without effecting combat system as much. Would be a way to make the races different without pigeonholing them in to combat roles. | ||
*Spell lists need revision | *Spell lists need revision | ||
**Specifically the exo-mage spell list needs to be overhauled because I forgot how the Junction System worked halfway through writing it. | **Specifically the exo-mage spell list needs to be overhauled because I forgot how the Junction System worked halfway through writing it. | ||
**When re-writting spell list, add rules that draw on the Strength stat for Physical spells. | |||
**Mystical spells should have a higher star-rating, but deal less damage if they have a damage component. | |||
**Need to make a much bigger power-gulf between fast-cast and slow-cast | |||
*[[MRPG Scrolls]] needs help. Scroll list will be put together with spell list overhaul, certain spells will get a "has scroll" tick. | |||
*Weapons need to have all the nitty-gritty work done. | |||
*Complete rules for sneak attack | |||
==Class Overhaul== | |||
Part 1 of the overhaul is complete | |||
Part 2 consists of creating a level progression table that grants stuff by level | |||
ENdo and Exo mages do not get a level progression(pr get a seriously stunted one) because they get to unlock spells. Paladins and Battling Sorcerers will get one but don't get as many fun perks to it. | |||
*8 free facets spread throughout level progression | |||
*8-9 specific facets granted through level progression, depending on Class Power. | |||
Additive Gain: 3, 6, 9, 12, 15, 18, 21, 23 | |||
Subtractive Gain: 5, 10, 15, 20 | |||
<table border="1"> | |||
<tr><td valign="top"> | |||
'''Level''' | |||
</td><td valign="top"> | |||
'''Granted Attribute''' | |||
</td></tr> | |||
<tr><td valign="top"> | |||
'''0''' | |||
</td><td valign="top"> | |||
*Additive First Progression(Level 0) | |||
*Subtractive First Progression(Level 0) | |||
</td></tr> | |||
<tr><td valign="top"> | |||
'''1''' | |||
</td><td valign="top"> | |||
</td></tr> | |||
<tr><td valign="top"> | |||
'''2''' | |||
</td><td valign="top"> | |||
</td></tr> | |||
<tr><td valign="top"> | |||
'''3''' | |||
</td><td valign="top"> | |||
*Additive Second Progression | |||
</td></tr> | |||
<tr><td valign="top"> | |||
'''4''' | |||
</td><td valign="top"> | |||
</td></tr> | |||
<tr><td valign="top"> | |||
'''5''' | |||
</td><td valign="top"> | |||
*Subtractive Second Progression | |||
</td></tr> | |||
<tr><td valign="top"> | |||
'''6''' | |||
</td><td valign="top"> | |||
*Additive Second Progression | |||
</td></tr> | |||
<tr><td valign="top"> | |||
'''7''' | |||
</td><td valign="top"> | |||
</td></tr> | |||
<tr><td valign="top"> | |||
'''8''' | |||
</td><td valign="top"> | |||
</td></tr> | |||
<tr><td valign="top"> | |||
'''9''' | |||
</td><td valign="top"> | |||
*Additive Fourth Progression | |||
</td></tr> | |||
<tr><td valign="top"> | |||
'''10''' | |||
</td><td valign="top"> | |||
*Subtractive Third Progression | |||
</td></tr> | |||
<tr><td valign="top"> | |||
'''11''' | |||
</td><td valign="top"> | |||
</td></tr> | |||
<tr><td valign="top"> | |||
'''12''' | |||
</td><td valign="top"> | |||
*Additive Fifth Progression | |||
</td></tr> | |||
<tr><td valign="top"> | |||
'''13''' | |||
</td><td valign="top"> | |||
</td></tr> | |||
<tr><td valign="top"> | |||
'''14''' | |||
</td><td valign="top"> | |||
</td></tr> | |||
<tr><td valign="top"> | |||
'''15''' | |||
</td><td valign="top"> | |||
*Additive Sixth Progression | |||
*Subtractive Fourth Progression | |||
</td></tr> | |||
<tr><td valign="top"> | |||
'''16''' | |||
</td><td valign="top"> | |||
*Additive Seventh Progression | |||
</td></tr> | |||
<tr><td valign="top"> | |||
'''17''' | |||
</td><td valign="top"> | |||
</td></tr> | |||
<tr><td valign="top"> | |||
'''18''' | |||
</td><td valign="top"> | |||
</td></tr> | |||
<tr><td valign="top"> | |||
'''18''' | |||
</td><td valign="top"> | |||
</td></tr> | |||
<tr><td valign="top"> | |||
'''20''' | |||
</td><td valign="top"> | |||
*Subtractive Fifth Progression | |||
</td></tr> | |||
<tr><td valign="top"> | |||
'''21''' | |||
</td><td valign="top"> | |||
</td></tr> | |||
<tr><td valign="top"> | |||
'''22''' | |||
</td><td valign="top"> | |||
</td></tr> | |||
<tr><td valign="top"> | |||
'''23''' | |||
</td><td valign="top"> | |||
*Additive Eighth Progression | |||
</td></tr> | |||
<tr><td valign="top"> | |||
'''24''' | |||
</td><td valign="top"> | |||
</td></tr> | |||
</table> | |||
==Notes== | |||
This is a scratch-space for ideas: | |||
*Give weapons special effects on crit! | |||
*Invent a system for spells to crit. | |||
* | *modify Activated Abilities to include rules on proficiencies, EG "special attacks" require appropriate "special proficiency". | ||
* | *WRITE RULES FOR STEALTH! | ||
==See Also:== | ==See Also:== | ||
Latest revision as of 18:30, 2 October 2017
- Units unit list needs to be completed, but the basic concept is done
- Playable Races -workable concept complete, details required. - maybe focus more on Skills than stats.profs ? Would give distinction in PVE without effecting combat system as much. Would be a way to make the races different without pigeonholing them in to combat roles.
- Spell lists need revision
- Specifically the exo-mage spell list needs to be overhauled because I forgot how the Junction System worked halfway through writing it.
- When re-writting spell list, add rules that draw on the Strength stat for Physical spells.
- Mystical spells should have a higher star-rating, but deal less damage if they have a damage component.
- Need to make a much bigger power-gulf between fast-cast and slow-cast
- MRPG Scrolls needs help. Scroll list will be put together with spell list overhaul, certain spells will get a "has scroll" tick.
- Weapons need to have all the nitty-gritty work done.
- Complete rules for sneak attack
Class Overhaul
Part 1 of the overhaul is complete
Part 2 consists of creating a level progression table that grants stuff by level
ENdo and Exo mages do not get a level progression(pr get a seriously stunted one) because they get to unlock spells. Paladins and Battling Sorcerers will get one but don't get as many fun perks to it.
- 8 free facets spread throughout level progression
- 8-9 specific facets granted through level progression, depending on Class Power.
Additive Gain: 3, 6, 9, 12, 15, 18, 21, 23 Subtractive Gain: 5, 10, 15, 20
|
Level |
Granted Attribute |
|
0 |
|
|
1 | |
|
2 | |
|
3 |
|
|
4 | |
|
5 |
|
|
6 |
|
|
7 | |
|
8 | |
|
9 |
|
|
10 |
|
|
11 | |
|
12 |
|
|
13 | |
|
14 | |
|
15 |
|
|
16 |
|
|
17 | |
|
18 | |
|
18 | |
|
20 |
|
|
21 | |
|
22 | |
|
23 |
|
|
24 |
Notes
This is a scratch-space for ideas:
- Give weapons special effects on crit!
- Invent a system for spells to crit.
- modify Activated Abilities to include rules on proficiencies, EG "special attacks" require appropriate "special proficiency".
- WRITE RULES FOR STEALTH!