MRPG Character Sheet: Difference between revisions

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Lets say each stat starts at 5, at character creation the player gets 24 points to distribute. There are a total of 9 stat increases while leveling, putting the maximum possible points in any one stat at 38(and leaving you basically a cripple at everything else). Since the main function of stats is to cap skills, there's no real advantage to putting more than 21 into a specific stat(of course...).
Lets say each stat starts at 5, at character creation the player gets 24 points to distribute. There are a total of 9 stat increases while leveling, putting the maximum possible points in any one stat at 38(and leaving you basically a cripple at everything else). Since the main function of stats is to cap skills, there's no real advantage to putting more than 21 into a specific stat(of course...).


Let's say my fighter wisely spreads his stat points around bus focuses heavily on strength:
Let's say my fighter wisely spreads his stat points around but focuses heavily on strength:


*Strength - 15
*Strength - 15
Line 30: Line 30:
*Recovery - 10
*Recovery - 10
*Stamina - 10
*Stamina - 10
*Speed
*Speed - 5
*Intelligence - 5
*Intelligence - 5
*Wisdom - 5
*Wisdom - 5
*Will - 9
*Will - 9


==Calculating To Hit==





Revision as of 23:32, 30 October 2019

This page contains a listing of all the fields that will one day exist on the character sheet. Based on MRPG New System Theorycraft, I will attempt to make a sample warrior.

Basics

  • Name
    • Class

Base

  • Attack
  • Defense
  • Dodge
  • Armor Class
  • Hit Dice

Proficiencies

Lets say each proficiency starts at 3 and you get 5 points to distribute. If the maximum number of skill increases totals 13, then the absolute most you could have in any one skill is 21. Lets say he throws all 5 creation points into swordsmanship.

  • Weapon proficiency, Bladed - 8
  • Armor Proficiency, Heavy - 3
  • Shield Proficiency - 3

Stats

Lets say each stat starts at 5, at character creation the player gets 24 points to distribute. There are a total of 9 stat increases while leveling, putting the maximum possible points in any one stat at 38(and leaving you basically a cripple at everything else). Since the main function of stats is to cap skills, there's no real advantage to putting more than 21 into a specific stat(of course...).

Let's say my fighter wisely spreads his stat points around but focuses heavily on strength:

  • Strength - 15
  • Dexterity - 5
  • Recovery - 10
  • Stamina - 10
  • Speed - 5
  • Intelligence - 5
  • Wisdom - 5
  • Will - 9

Calculating To Hit