Difference between revisions of "MRPG Exotic Properties"
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*'''Mercule:''' this weapon contains hollow channels half-full of mercury inside. When swung, the mercury flows through the channels adds to the weight. This weapon has 2 additional Base Damage Dice. | *'''Mercule:''' this weapon contains hollow channels half-full of mercury inside. When swung, the mercury flows through the channels adds to the weight. This weapon has 2 additional Base Damage Dice. | ||
− | *'''Golden:''' the metal of this weapon is imbued with gold, and it shines with a | + | *'''Golden:''' the metal of this weapon is imbued with gold, and it shines with a brilliant luster. Perceived AV of the wielder is doubled, and the weapon gains an additional Base Damage Dice when fighting undead. |
====Bladed==== | ====Bladed==== | ||
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*'''Diamond:''' the cutting edge of this weapon is infused with tiny diamonds. On each successful hit, it has a 50% chance to deal 1 point of Durability Damage to the target's armor. | *'''Diamond:''' the cutting edge of this weapon is infused with tiny diamonds. On each successful hit, it has a 50% chance to deal 1 point of Durability Damage to the target's armor. | ||
+ | |||
+ | ===Blunt=== | ||
+ | These exotics can only be found on blunt weapons: | ||
+ | |||
+ | *'''Heavy:''' this weapon has a core of some heavy material. It has 1 additional Base Damage Dice, but attacks .5 slower than it's base speed. | ||
==See Also:== | ==See Also:== |
Revision as of 23:00, 25 July 2012
Exotic Properties are special properties a weapon or item can have as part of it's base-item and do not count as enchantments. They function similarly to the Imbued property are automatically Mythic or higher.
Weapon Exotics
Not all weapons can have all exotic properties.
Melee
These properties can be found only on most Bladed or Blunt weapons, few Martial, and no Ranged.
- Mercule: this weapon contains hollow channels half-full of mercury inside. When swung, the mercury flows through the channels adds to the weight. This weapon has 2 additional Base Damage Dice.
- Golden: the metal of this weapon is imbued with gold, and it shines with a brilliant luster. Perceived AV of the wielder is doubled, and the weapon gains an additional Base Damage Dice when fighting undead.
Bladed
These properties can be found only on Bladed weapons.
- Light:' the cutting edge of this weapon is made of pure light, able to slice through anything. It ignores AC when calculating damage.
- Serrated: the cutting edge of this weapon is covered in tiny serrations, it deals an extra 1d6 untyped-damage on a successful hit.
- Diamond: the cutting edge of this weapon is infused with tiny diamonds. On each successful hit, it has a 50% chance to deal 1 point of Durability Damage to the target's armor.
Blunt
These exotics can only be found on blunt weapons:
- Heavy: this weapon has a core of some heavy material. It has 1 additional Base Damage Dice, but attacks .5 slower than it's base speed.