Difference between revisions of "MRPG Item Prices"
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+ | Item values are based on a Price x Modifier system. | ||
+ | |||
+ | ==Equip Item prices== | ||
Items are valued according to numerous factors. Much like minimum levels, special properties contribute. Each item has a base-value. Each property a modifier associated with it. The modifiers are totaled up separately, then multiplied by the base value. | Items are valued according to numerous factors. Much like minimum levels, special properties contribute. Each item has a base-value. Each property a modifier associated with it. The modifiers are totaled up separately, then multiplied by the base value. | ||
− | ==Material Modifiers== | + | ===Material Modifiers=== |
<table> | <table> | ||
<tr> | <tr> | ||
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</tr> | </tr> | ||
</table> | </table> | ||
+ | |||
+ | ===Enchantment Modifiers=== | ||
+ | All enchantments have a Tier associated with them, the price modifier is equal to the tier(Tier III would be x3). All [[MRPG Ritual Enchanting|ritual-enchanted]] items have an additional +1 to to their tier modifier(a Tier III would be x4). | ||
+ | |||
+ | ===Imbued Modifiers=== | ||
+ | Each -Imbued property adds x1 to the modifier. This stacks for like and unlike types. Hence a triple-imbued item that is all fire is still x3. | ||
+ | |||
+ | ===Quality=== | ||
+ | Poor - x0 | ||
+ | Simple - x1 | ||
+ | Fine - x2 | ||
+ | Very Fine - x5 | ||
+ | |||
+ | ==Material Prices== | ||
+ | The base price of raw materials. |
Revision as of 18:19, 27 November 2012
Item values are based on a Price x Modifier system.
Contents
Equip Item prices
Items are valued according to numerous factors. Much like minimum levels, special properties contribute. Each item has a base-value. Each property a modifier associated with it. The modifiers are totaled up separately, then multiplied by the base value.
Material Modifiers
|
|
|
|
Enchantment Modifiers
All enchantments have a Tier associated with them, the price modifier is equal to the tier(Tier III would be x3). All ritual-enchanted items have an additional +1 to to their tier modifier(a Tier III would be x4).
Imbued Modifiers
Each -Imbued property adds x1 to the modifier. This stacks for like and unlike types. Hence a triple-imbued item that is all fire is still x3.
Quality
Poor - x0 Simple - x1 Fine - x2 Very Fine - x5
Material Prices
The base price of raw materials.