Items are valued according to numerous factors. Much like minimum levels, special properties contribute. Each item has a base-value. Each property a modifier associated with it. The modifiers are totaled up separately, then multiplied by the base value.
Material Modifiers
| Material | Mod |
| Steel | x0 |
| Silver | x1 |
| Gold | x2 |
| Runesteel | x3 |
| Starmetal | x7 |
| Adamantium | x5 |
| Mithril | x99 |
| Orichalcum | x9 |
| Dragonite | x11 |
|
| Material | Mod |
| Oak | x0 |
| Yew | x1 |
| Darkwood | x2 |
| Ironwood | x3 |
| Runewood | x3 |
|
| Material | Mod |
| Cowhide | x0 |
| Pigleather | x0 |
| Enchanted Leather | x1 |
| Green Leather | x2 |
| Runeleather | x3 |
| Mystical Leather | x4 |
| Dragonskin | x5 |
|
| Material | Mod |
| Burlap | x0 |
| Cotton | x0 |
| Silk | x1 |
| Ironweave | x1 |
| Silverweave | x2 |
| Runeweave | x3 |
|