MRPG Weapons and Armor
What follows is just a general list of all available weapons and armor.
Weapons
Weapons fall into four categories according to proficiency. All weapons belong to one of these proficiencies and players may not equip a weapon for which they do not have the appropriate proficiency:
Bladed
- Longsword
- Shortsword
- Greatsword
- Bastard Sword
- Broadsword
- Rapier
- Axe
- Great Axe
- Battle Axe
- Halberd
- Lance
- Double-bladed Lance
- Scythe
Blunt
- Club
- Mace
- Warhammer
- Morningstar
- Flail
- Greathammer
- Pick
Ranged
- Shortbow
- Longbow
- Composite Bow
- Hand Crossbow
- Heavy Crossbow
- Repeating Crossbow
- Sling
Martial
- Tonfu
- Kukri
- Knuckler
- Nunchuck
- Hand Wrap
Armor
Armor falls into three categories:
- Heavy
- Medium
- Light
Armor can be made of any material at and level. For example: heavy leather armor. Armor is never made out of cloth. Since none of the pure-magic classes have armor proficiencies, they can only equip items made of fabric to the armor slots, however these items have 0 AC.
There are 8 different slots for equipping armor, players are free to mix-and-match materials and weights as long as they have the appropriate proficiency.
Like weapons, players may not equip armor for which they do not have a proficiency.
Thrown Weapons
Thrown weapons such as spears, axes, shurikens, and darts, are un-typed ranged weapons that are typically single-use. They do not require a proficiency and can be used by all players to greater and lesser success. When used by a player with Special Proficiency, Ranged, the gain the benefits of any range-related facets the user has.