MRPG Weapons and Armor
What follows is just a general list of all available weapons and armor.
Contents
Weapons
Weapons fall into four categories according to proficiency. All weapons belong to one of these proficiencies and players may not equip a weapon for which they do not have the appropriate proficiency:
Bladed
- Longsword
- Shortsword
- Greatsword
- Bastard Sword
- Broadsword
- Rapier
- Axe
- Great Axe
- Battle Axe
- Halberd
- Lance
- Double-bladed Lance
- Scythe
- Khopesh
Blunt
- Club
- Mace
- Warhammer
- Morningstar
- Flail
- Greathammer
- Pick
- Rod
- Orb
- Spellbook
Ranged
- Shortbow
- Longbow
- Composite Bow
- Hand Crossbow
- Heavy Crossbow
- Repeating Crossbow
- Sling
Martial
- Tonfu
- Kukri
- Knuckler
- Nunchuck
- Hand Wrap
Armor
Armor falls into three categories:
- Heavy
- Medium
- Light
Armor can be made of any material at and level. For example: heavy leather armor. Armor is never made out of cloth. Since none of the pure-magic classes have armor proficiencies, they can only equip items made of fabric to the armor slots, however these items have 0 AC.
There are 8 different slots for equipping armor, players are free to mix-and-match materials and weights as long as they have the appropriate proficiency.
Like weapons, players may not equip armor for which they do not have a proficiency.
Thrown Weapons
Thrown weapons such as spears, axes, shurikens, and darts, are un-typed ranged weapons that are typically single-use. They do not require a proficiency and can be used by all players to greater and lesser success. When used by a player with Special Proficiency, Ranged, the gain the benefits of any range-related facets the user has.
Shields
Shield types include:
- Buckler
- Shield
- Tower
These are then considered light, medium, and heavy, and certain restrictions and facets apply accordingly.