MRPG Item Prices
Revision as of 18:19, 27 November 2012 by CourseDirector (talk | contribs)
Item values are based on a Price x Modifier system.
Contents
Equip Item prices
Items are valued according to numerous factors. Much like minimum levels, special properties contribute. Each item has a base-value. Each property a modifier associated with it. The modifiers are totaled up separately, then multiplied by the base value.
Material Modifiers
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Enchantment Modifiers
All enchantments have a Tier associated with them, the price modifier is equal to the tier(Tier III would be x3). All ritual-enchanted items have an additional +1 to to their tier modifier(a Tier III would be x4).
Imbued Modifiers
Each -Imbued property adds x1 to the modifier. This stacks for like and unlike types. Hence a triple-imbued item that is all fire is still x3.
Quality
Poor - x0 Simple - x1 Fine - x2 Very Fine - x5
Material Prices
The base price of raw materials.