AL Currency

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The game is going to have a few different types of currency, but here is the basic idea:

  • Money - generic money for every-day transactions
    • Gemstones - still generic currency but made for high-level transactions.
  • Favors - special currency granted by the Highers. Favors are primarily used to purchase "luxury" items, and there are limits to how many can be earned in a day.
  • "Raid Runes" - special currency awarded for completing high-level content, used to purchase high-level items.

Obviously names and specifics call for fine-tuneing, but that's the gist of it.


Money

For the sake of simplicity, we're going to use Gold. specifically copper, silver, and gold coins at 100-to-1 exchanges rates(100 copper = 1 silver, 100 silver = 1 gold). Mined metals can additionally be smelted directly into coins. Coins are used for every-day transactions.

However, money has weight. This doesn't mean theres directly a limit to how much you can carry, but coins stack in your inventory just like any other item, have max stack-sizes, and have to be managed. This is where precious stones come into play. Every town will have a vendor who deals in pearls, rubies, diamonds, etc. These way considerably less and are thus easier to transport, but are also used in crafting.

Special merchants will only deal in gems and sell more expensive items, while smaller-time merchants will refuse to deal in gems(if you have a pearl worth 300gp, the guy selling healing potions at 2 silver a piece isn't going to make change for that).

Since these require exchange at an NPC, it helps us keep the money system relevant by removing any sort of hard-cap on currency.

Favor

Favor is a form