MPNP Combat Instances and Rounds

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For obvious reasons, combat has to work differently in the PNP than in the MMO.

Combat Instance

The entire battle, from encountering an enemy until the last enemy is slain, is considered one "instance" of combat. This typically includes all enemies currently in sight, though the GM can decide which units are and are not involved in the combat. The Game Master should signal start and end of combat.

  • Weave Spells: the spell list and associated rules give duration effects for weave spells. These are not considered in PnP. A weave spell lasts for an entire combat instance, or longer at the discretion of the GM.

Combat Round

A Combat Instance is divided into rounds, each round is a series of turns. Each player gets a turn for each character he or she is playing. When all players have taken a turn, the round ends. If enemies are still present, a new round begins.

Combat Turn

A round is further divided into turns. Each player character and enemy gets 1 turn each round to make an attack, move, cast a spell, or perform some other action.

Movement

The playing field is divided into rough 1 inch by 1 inch grid squares, though a mat is not necessary. Each player should have a miniature to represent each character they are playing. The miniature should take up no more than 1x1, unless the player has created a larger character.

Each character can move a number of grid squares equal to his speed each turn.