To Simplify matters, the spell lists are being split across multiple pages, since I quickly realized that trying to have them all in one place was a nightmare.
The Star Rating on a spell is always equal to the Stars + the caster's Rank.
|Spell Name||Tpyes go here, separated by commas||School|
|Description Goes here.|
|Casting Speed||Minimum Level: #||[Star Rating]||Cool Down: #|
The mage raises their hands and expels a massive ball of fire. It races forward until striking a single target, then exploded in all directions, dealing 1d6 fire damage per caster level to all targets within a 25-foot radius.
|Fast Cast||Minimum Level: 1||00||Cool Down: 8|
Calling up the ultimate powering over life and death, the mage offers up one being as a living sacrifice to transform it's ethereal essence and very life force into a weapon, to be immediately targeted at another, dealing 1d6 damage per the sacrificed victim's hit points to the target. The sacrifice must be a Mortal being and must actually die.
|Fast Cast||Minimum Level: 24||*********||Cool Down: 80, 1 Week|
Endo-Mage Spell List
These are the spells accessed by those using Endo-Magic:
The *MRPG Auramancer also has access to some Effect spells from this list.
MRPG Endo-Mage Spell List
Exo-Mage Spell List
Spell list belonging to the MRPG Exo-Mage
MRPG Exo-Mage Spell List
| Fireball || Physical || Fire '|
| You lob a massive ball of all-consuming fire at a target, it then explodes outwards and deals additional damage to everything within a 25-foot radius. Deals 3d6 damage to the initial target and 1d6 to secondary targets. Each Junction adds 1d6 to both base and secondary. Junction Max 10 + level. |
| Fast Cast || 0 || N/A || 6 |
At this time, only Exo-Mages have access to the Exo-Mage List, but that has the potential to change.
Learned Spell List
Aurmancer Spell List
You can probably guess.
MRPG Aurmanacer Spell List
Old Spell Lists