MRPG Endo-Mage

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The Endo-Mage gathers power from within themselves and focuses it into spells dealing with the four inner focal points: Light, Dark, Mind, and Life.

Endo-Mages are the most powerful of the pure-magic classes. Their primary weapon is the power of MRPG Magefire, a special, customized spell that allows them to bypass most magic-based damage reduction.

Proficiencies

  • Magic Proficiency, Physical
  • Magic Proficiency, Mystical
  • Magic Proficiency, Effect

Endo-Mages must choose:

  • Support Proficiency, Lore
  • Support Proficiency, Transcription

The fifth Proficiency can be anything from the Open Proficiency List.

Schools

Endo-Mages have access to the following schools of Magic:

  • Light
  • Dark
  • Mind
  • Life
  • Death
  • Change
  • Holy

Exigent Moirai

  • Rank I: Reset all active spell cool downs to zero.
    • Rank II: On use of this ability, roll 1d20. On a 20, reset the ability. You may use it again today.
      • Rank III: Ability resets on a 17-20.

Level Progression

Level

Granted Attribute

0

  • Additive First Progression
  • Subtractive First Progression

1

  • Wit

2

  • Quiet

3

  • Additive Second Progression

4

5

  • Subtractive Second Progression

6

  • Additive Second Progression

7

  • Free Facet

8

  • Enforce

9

  • Additive Fourth Progression

10

  • Subtractive Third Progression

11

12

  • Additive Fifth Progression

13

14

  • Silence

15

  • Additive Sixth Progression
  • Subtractive Fourth Progression

16

  • Additive Seventh Progression

17

  • Free Facet

18

18

  • Free Facet

20

  • Subtractive Fifth Progression

21

22

  • Free Facet

23

  • Additive Eighth Progression

24

  • Free Facet

Pillars

This pillar is awaiting improvements to the spell list for the talents on the Searlin Codex

Gattling MageSearlin CodexMagical Aptitude
With this Arch, you may cast fast-cast spells from your spellbook in combat at fast-cast speed without memorizing them.
You may now cast the spell Magefire once per combat as a free action. This does not put the spell or talent on cool down.

You gain the following:

  • +3 Physical, Mystical, Effect
  • +1 All Star Ratings
  • -1 All Cool Downs

Order I

  • +1 per Rank to Intelligence
  • +1 per Rank to Strength
  • +1 Generic Cool Down
  • +1 Magic Cool Down

Order I

  • 1 You gain Circle of Binding as a Talent
  • 1 You gain Cloak of Invisibility as a Talent

Order I

  • You may transcribe spells without completing a difficulty check.

Order II

  • The Cool Down of your Enforce ability is decreased by 1.

Order II

  • 3 Additional generic cool downs.

Order II

  • All Activated Abilities with a Star rating gain +3 Stars

Order III

  • +5 Intelligence

Order III

  • Once each Round, you may use a talent as a Free Action.
Order III
Order IVOrder IV

Order IV The Silence ability gains 2 additional Stars.

Order V

  • +3 Additional Magic Cooldowns

Order V

  • You gain Tunic of Iron-Weave as a talent.
Order V

Order VI

  • +3 Strength

Order VI

  • You gain Heroic Stance as a talent.

Order VI

  • The Cool Down of your Wit ability is decreased by 1
Order VII

Order VII

  • You gain Spell Stutter as a talent.

Order VII

  • The Quiet ability gains 1 additional Star

Order VIII

  • You gain 1 additional generic Cool Down.

Order VIII

Order VIII

  • All Talents gain +1 to their Star Rating.

Order XI

  • You gain 1 additional spell Cool Down

Order XI

  • +1 Physical, Mystical, Effect
    • +1 Physical, Mystical, Effect per Order

Order XI

  • +1 Lore and Transcription
    • +1 Per Order

See Also: