MPNP Forest of the Id

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The Forest of the Id is a challenging, high-level adventure module that has players facing off against a nameless Shade, confronting it inside an evil forest, and (hopefully)killing it.

To battle the Shade

The module has four stages:

The Haunted Forest

The locals have directed your party to the haunted forest, in order to "investigate". The forest is full of blood beasts and other dark monsters. The locals have lit several ceremonial pylons all over the forest in order to keep the darkness at bay. If you wish to confront the shade, your first task will be to darken these pylons.

Enter the Darkness

Once all the Pylons have been darkened, the party will be amushed by a horde of blood beasts. It would be wise to find a defensible position. This is an invasion-style battle, in which mobs will keep spawning for a series of "rounds". Once the battle is complete, the way into the shade's Domain will be opened.

The party must walk the path to the domain, along the way, party members will randomly disappear, locked in their own private prisons. Each prison will include some unique challenge for the character to survive. At the end, whoever is left, must enter the domain and face the Id.

Battle the Id

The Id takes the form of a mirror duplicate of the last character. To win, you are essentially fighting yourself. During the battle, the character will have the opportunity to break the Phylacteries of the other party members, thus freeing them from their prisons and allowing them to join the fight. If the Id is destroyed before all of the Phylacteries are broken, the other characters will remain imprisoned until the nameless shade has been destroyed.

Battle the Shade

Once the Id has been defeated and the party more or less reunited, they can proceed to the final battle. The shade will be waiting for them.

Rewards and XP

If the players fail to defeat the shade, no XP should be awarded. Plus, they should probably die trying, so there's that.

If the shade IS destroyed, the characters will have the opportunity to break the Phylacteries of any that are allies still trapped.

Loot and XP rewards will be added as loot and XP systems are developed.

See Also