Difference between revisions of "MPNP Metagaming and Role Playing"

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(Created page with 'Mage Wars PnP is, quite obviously, a role-playing game. As such, the GM will often be required to reveal information to all players that only one character will actually know. A…')
 
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==Metagaming==
 
==Metagaming==
 
In such situations as the characters are separated, they must role-play as if the information is unavailable to them(as it is unavailable to their characters).
 
In such situations as the characters are separated, they must role-play as if the information is unavailable to them(as it is unavailable to their characters).
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'''Example:''' A group of players has become seperated. Two of them find a hidden door and go through it, the door closes behind them. The next two adventurers come along; if the fail the perception-check, the characters will be unable to locate the secret door, even though the players are aware of it's existence, they must role-play their characters as though the characters have no idea.
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The use of information that the player has but that the character does not posses is called Metagamaing. As a general rule: no metagaming.

Revision as of 22:00, 20 July 2012

Mage Wars PnP is, quite obviously, a role-playing game. As such, the GM will often be required to reveal information to all players that only one character will actually know.

A good example is in the detection of traps and hidden doors. Only the character who passed the perception-check actually spotted the hidden door, but the GM will have to announce to everyone that the character has spotted it.

It is then the responsibility of the player to role-play the sharing of this discovery to his or her party-members.

Metagaming

In such situations as the characters are separated, they must role-play as if the information is unavailable to them(as it is unavailable to their characters).

Example: A group of players has become seperated. Two of them find a hidden door and go through it, the door closes behind them. The next two adventurers come along; if the fail the perception-check, the characters will be unable to locate the secret door, even though the players are aware of it's existence, they must role-play their characters as though the characters have no idea.

The use of information that the player has but that the character does not posses is called Metagamaing. As a general rule: no metagaming.