Difference between revisions of "MRPG Checklist"

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(Class Overhaul)
 
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*Weapons need to have all the nitty-gritty work done.
 
*Weapons need to have all the nitty-gritty work done.
**Add throwing weapons, separate category
 
  
 
*Complete rules for sneak attack
 
*Complete rules for sneak attack
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==Class Overhaul==
 
==Class Overhaul==
The overhaul to the classes drops each class down to just 3 base proficiencies. At character creation, they will choose 2 more. There will be limits and rules.
+
Part 1 of the overhaul is complete
  
For example: A warrior MUST choose a weapon proficiency.
+
Part 2 consists of creating a level progression table that grants stuff by level
  
Mages will begin with their three magic proficiency.
+
ENdo and Exo mages do not get a level progression(pr get a seriously stunted one) because they get to unlock spells. Paladins and Battling Sorcerers will get one but don't get as many fun perks to it.
  
As part of the class overhaul, I need to work on the Lore, Transcription, and Blugeon proficiency. I might eliminate blugeon and make it work like Inherent Dodge.
+
*8 free facets spread throughout level progression
 +
*8-9 specific facets granted through level progression, depending on Class Power.
 +
 
 +
Additive Gain: 3, 6, 9, 12, 15, 18, 21, 23
 +
Subtractive Gain: 5, 10, 15, 20
 +
 
 +
<table border="1">
 +
<tr><td valign="top">
 +
'''Level'''
 +
</td><td valign="top">
 +
'''Granted Attribute'''
 +
</td></tr>
 +
 
 +
<tr><td valign="top">
 +
'''0'''
 +
</td><td valign="top">
 +
*Additive First Progression(Level 0)
 +
*Subtractive First Progression(Level 0)
 +
</td></tr>
 +
 
 +
 
 +
<tr><td valign="top">
 +
'''1'''
 +
</td><td valign="top">
 +
 
 +
</td></tr>
 +
 
 +
<tr><td valign="top">
 +
'''2'''
 +
</td><td valign="top">
 +
 
 +
</td></tr>
 +
 
 +
<tr><td valign="top">
 +
'''3'''
 +
</td><td valign="top">
 +
*Additive Second Progression
 +
</td></tr>
 +
 
 +
<tr><td valign="top">
 +
'''4'''
 +
</td><td valign="top">
 +
 
 +
</td></tr>
 +
 
 +
<tr><td valign="top">
 +
'''5'''
 +
</td><td valign="top">
 +
*Subtractive Second Progression
 +
</td></tr>
 +
 
 +
<tr><td valign="top">
 +
'''6'''
 +
</td><td valign="top">
 +
*Additive Second Progression
 +
</td></tr>
 +
 
 +
<tr><td valign="top">
 +
'''7'''
 +
</td><td valign="top">
 +
 
 +
</td></tr>
 +
 
 +
<tr><td valign="top">
 +
'''8'''
 +
</td><td valign="top">
 +
 
 +
</td></tr>
 +
 
 +
<tr><td valign="top">
 +
'''9'''
 +
</td><td valign="top">
 +
*Additive Fourth Progression
 +
</td></tr>
 +
 
 +
<tr><td valign="top">
 +
'''10'''
 +
</td><td valign="top">
 +
*Subtractive Third Progression
 +
</td></tr>
 +
 
 +
<tr><td valign="top">
 +
'''11'''
 +
</td><td valign="top">
 +
 
 +
</td></tr>
 +
 
 +
<tr><td valign="top">
 +
'''12'''
 +
</td><td valign="top">
 +
*Additive Fifth Progression
 +
</td></tr>
 +
 
 +
<tr><td valign="top">
 +
'''13'''
 +
</td><td valign="top">
 +
 
 +
</td></tr>
 +
 
 +
<tr><td valign="top">
 +
'''14'''
 +
</td><td valign="top">
 +
 
 +
</td></tr>
 +
 
 +
<tr><td valign="top">
 +
'''15'''
 +
</td><td valign="top">
 +
*Additive Sixth Progression
 +
*Subtractive Fourth Progression
 +
</td></tr>
 +
 
 +
<tr><td valign="top">
 +
'''16'''
 +
</td><td valign="top">
 +
*Additive Seventh Progression
 +
</td></tr>
 +
 
 +
<tr><td valign="top">
 +
'''17'''
 +
</td><td valign="top">
 +
 
 +
</td></tr>
 +
 
 +
<tr><td valign="top">
 +
'''18'''
 +
</td><td valign="top">
 +
 
 +
</td></tr>
 +
 
 +
<tr><td valign="top">
 +
'''18'''
 +
</td><td valign="top">
 +
 
 +
</td></tr>
 +
 
 +
<tr><td valign="top">
 +
'''20'''
 +
</td><td valign="top">
 +
*Subtractive Fifth Progression
 +
</td></tr>
 +
 
 +
<tr><td valign="top">
 +
'''21'''
 +
</td><td valign="top">
 +
 
 +
</td></tr>
 +
 
 +
<tr><td valign="top">
 +
'''22'''
 +
</td><td valign="top">
 +
 
 +
</td></tr>
 +
 
 +
<tr><td valign="top">
 +
'''23'''
 +
</td><td valign="top">
 +
*Additive Eighth Progression
 +
</td></tr>
 +
 
 +
<tr><td valign="top">
 +
'''24'''
 +
</td><td valign="top">
 +
 
 +
</td></tr>
 +
 
 +
</table>
  
 
==Notes==
 
==Notes==

Latest revision as of 18:30, 2 October 2017

  • Units unit list needs to be completed, but the basic concept is done
  • Playable Races -workable concept complete, details required. - maybe focus more on Skills than stats.profs ? Would give distinction in PVE without effecting combat system as much. Would be a way to make the races different without pigeonholing them in to combat roles.


  • Spell lists need revision
    • Specifically the exo-mage spell list needs to be overhauled because I forgot how the Junction System worked halfway through writing it.
    • When re-writting spell list, add rules that draw on the Strength stat for Physical spells.
    • Mystical spells should have a higher star-rating, but deal less damage if they have a damage component.
    • Need to make a much bigger power-gulf between fast-cast and slow-cast
  • MRPG Scrolls needs help. Scroll list will be put together with spell list overhaul, certain spells will get a "has scroll" tick.
  • Weapons need to have all the nitty-gritty work done.
  • Complete rules for sneak attack


Class Overhaul

Part 1 of the overhaul is complete

Part 2 consists of creating a level progression table that grants stuff by level

ENdo and Exo mages do not get a level progression(pr get a seriously stunted one) because they get to unlock spells. Paladins and Battling Sorcerers will get one but don't get as many fun perks to it.

  • 8 free facets spread throughout level progression
  • 8-9 specific facets granted through level progression, depending on Class Power.

Additive Gain: 3, 6, 9, 12, 15, 18, 21, 23 Subtractive Gain: 5, 10, 15, 20

Level

Granted Attribute

0

  • Additive First Progression(Level 0)
  • Subtractive First Progression(Level 0)

1

2

3

  • Additive Second Progression

4

5

  • Subtractive Second Progression

6

  • Additive Second Progression

7

8

9

  • Additive Fourth Progression

10

  • Subtractive Third Progression

11

12

  • Additive Fifth Progression

13

14

15

  • Additive Sixth Progression
  • Subtractive Fourth Progression

16

  • Additive Seventh Progression

17

18

18

20

  • Subtractive Fifth Progression

21

22

23

  • Additive Eighth Progression

24

Notes

This is a scratch-space for ideas:

  • Give weapons special effects on crit!
  • Invent a system for spells to crit.
  • modify Activated Abilities to include rules on proficiencies, EG "special attacks" require appropriate "special proficiency".
  • WRITE RULES FOR STEALTH!

See Also: