Difference between revisions of "MRPG Checklist"

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(Class Overhaul)
 
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I have overcome all major obstacles, the rest is just design detail!
+
*[[MRPG Mobs|Units]] unit list needs to be completed, but the basic concept is done
 +
 
 +
*[[MRPG Races|Playable Races]] -workable concept complete, details required. - maybe focus more on Skills than stats.profs ? Would give distinction in PVE without effecting combat system as much. Would be a way to make the races different without pigeonholing them in to combat roles.
 +
 
 +
 
 +
*Spell lists need revision
 +
**Specifically the exo-mage spell list needs to be overhauled because I forgot how the Junction System worked halfway through writing it.
 +
**When re-writting spell list, add rules that draw on the Strength stat for Physical spells.
 +
**Mystical spells should have a higher star-rating, but deal less damage if they have a damage component.
 +
**Need to make a much bigger power-gulf between fast-cast and slow-cast
 +
 
 +
*[[MRPG Scrolls]] needs help. Scroll list will be put together with spell list overhaul, certain spells will get a "has scroll" tick. 
 +
 
 +
*Weapons need to have all the nitty-gritty work done.
 +
 
 +
*Complete rules for sneak attack
 +
 
 +
 
 +
==Class Overhaul==
 +
Part 1 of the overhaul is complete
 +
 
 +
Part 2 consists of creating a level progression table that grants stuff by level
 +
 
 +
ENdo and Exo mages do not get a level progression(pr get a seriously stunted one) because they get to unlock spells. Paladins and Battling Sorcerers will get one but don't get as many fun perks to it.
 +
 
 +
*8 free facets spread throughout level progression
 +
*8-9 specific facets granted through level progression, depending on Class Power.
 +
 
 +
Additive Gain: 3, 6, 9, 12, 15, 18, 21, 23
 +
Subtractive Gain: 5, 10, 15, 20
 +
 
 +
<table border="1">
 +
<tr><td valign="top">
 +
'''Level'''
 +
</td><td valign="top">
 +
'''Granted Attribute'''
 +
</td></tr>
 +
 
 +
<tr><td valign="top">
 +
'''0'''
 +
</td><td valign="top">
 +
*Additive First Progression(Level 0)
 +
*Subtractive First Progression(Level 0)
 +
</td></tr>
 +
 
 +
 
 +
<tr><td valign="top">
 +
'''1'''
 +
</td><td valign="top">
 +
 
 +
</td></tr>
 +
 
 +
<tr><td valign="top">
 +
'''2'''
 +
</td><td valign="top">
 +
 
 +
</td></tr>
 +
 
 +
<tr><td valign="top">
 +
'''3'''
 +
</td><td valign="top">
 +
*Additive Second Progression
 +
</td></tr>
 +
 
 +
<tr><td valign="top">
 +
'''4'''
 +
</td><td valign="top">
 +
 
 +
</td></tr>
 +
 
 +
<tr><td valign="top">
 +
'''5'''
 +
</td><td valign="top">
 +
*Subtractive Second Progression
 +
</td></tr>
  
Problems I feel still exist:
+
<tr><td valign="top">
 +
'''6'''
 +
</td><td valign="top">
 +
*Additive Second Progression
 +
</td></tr>
  
*Character classes: Exo-Mage needs spell list & Pillars, Aurmancer needs spell list & Pillars, Battling Sorcerer need Pillars
+
<tr><td valign="top">
 +
'''7'''
 +
</td><td valign="top">
  
*Rogue still needs 3rd pillar
+
</td></tr>
  
*[[MRPG Mobs|Units]] unit list needs to be completed, but the basic concept is done
+
<tr><td valign="top">
 +
'''8'''
 +
</td><td valign="top">
 +
 
 +
</td></tr>
 +
 
 +
<tr><td valign="top">
 +
'''9'''
 +
</td><td valign="top">
 +
*Additive Fourth Progression
 +
</td></tr>
 +
 
 +
<tr><td valign="top">
 +
'''10'''
 +
</td><td valign="top">
 +
*Subtractive Third Progression
 +
</td></tr>
 +
 
 +
<tr><td valign="top">
 +
'''11'''
 +
</td><td valign="top">
 +
 
 +
</td></tr>
 +
 
 +
<tr><td valign="top">
 +
'''12'''
 +
</td><td valign="top">
 +
*Additive Fifth Progression
 +
</td></tr>
 +
 
 +
<tr><td valign="top">
 +
'''13'''
 +
</td><td valign="top">
 +
 
 +
</td></tr>
 +
 
 +
<tr><td valign="top">
 +
'''14'''
 +
</td><td valign="top">
 +
 
 +
</td></tr>
 +
 
 +
<tr><td valign="top">
 +
'''15'''
 +
</td><td valign="top">
 +
*Additive Sixth Progression
 +
*Subtractive Fourth Progression
 +
</td></tr>
 +
 
 +
<tr><td valign="top">
 +
'''16'''
 +
</td><td valign="top">
 +
*Additive Seventh Progression
 +
</td></tr>
 +
 
 +
<tr><td valign="top">
 +
'''17'''
 +
</td><td valign="top">
 +
 
 +
</td></tr>
 +
 
 +
<tr><td valign="top">
 +
'''18'''
 +
</td><td valign="top">
 +
 
 +
</td></tr>
 +
 
 +
<tr><td valign="top">
 +
'''18'''
 +
</td><td valign="top">
 +
 
 +
</td></tr>
 +
 
 +
<tr><td valign="top">
 +
'''20'''
 +
</td><td valign="top">
 +
*Subtractive Fifth Progression
 +
</td></tr>
 +
 
 +
<tr><td valign="top">
 +
'''21'''
 +
</td><td valign="top">
 +
 
 +
</td></tr>
 +
 
 +
<tr><td valign="top">
 +
'''22'''
 +
</td><td valign="top">
 +
 
 +
</td></tr>
 +
 
 +
<tr><td valign="top">
 +
'''23'''
 +
</td><td valign="top">
 +
*Additive Eighth Progression
 +
</td></tr>
 +
 
 +
<tr><td valign="top">
 +
'''24'''
 +
</td><td valign="top">
 +
 
 +
</td></tr>
 +
 
 +
</table>
 +
 
 +
==Notes==
 +
This is a scratch-space for ideas:
 +
 
 +
*Give weapons special effects on crit!
 +
 
 +
*Invent a system for spells to crit.
  
*[[MRPG Races|Playable Races]] -Races are back on the table and need HEAVY revision
+
*modify Activated Abilities to include rules on proficiencies, EG "special attacks" require appropriate "special proficiency".
  
 +
*WRITE RULES FOR STEALTH!
  
 
==See Also:==
 
==See Also:==

Latest revision as of 18:30, 2 October 2017

  • Units unit list needs to be completed, but the basic concept is done
  • Playable Races -workable concept complete, details required. - maybe focus more on Skills than stats.profs ? Would give distinction in PVE without effecting combat system as much. Would be a way to make the races different without pigeonholing them in to combat roles.


  • Spell lists need revision
    • Specifically the exo-mage spell list needs to be overhauled because I forgot how the Junction System worked halfway through writing it.
    • When re-writting spell list, add rules that draw on the Strength stat for Physical spells.
    • Mystical spells should have a higher star-rating, but deal less damage if they have a damage component.
    • Need to make a much bigger power-gulf between fast-cast and slow-cast
  • MRPG Scrolls needs help. Scroll list will be put together with spell list overhaul, certain spells will get a "has scroll" tick.
  • Weapons need to have all the nitty-gritty work done.
  • Complete rules for sneak attack


Class Overhaul

Part 1 of the overhaul is complete

Part 2 consists of creating a level progression table that grants stuff by level

ENdo and Exo mages do not get a level progression(pr get a seriously stunted one) because they get to unlock spells. Paladins and Battling Sorcerers will get one but don't get as many fun perks to it.

  • 8 free facets spread throughout level progression
  • 8-9 specific facets granted through level progression, depending on Class Power.

Additive Gain: 3, 6, 9, 12, 15, 18, 21, 23 Subtractive Gain: 5, 10, 15, 20

Level

Granted Attribute

0

  • Additive First Progression(Level 0)
  • Subtractive First Progression(Level 0)

1

2

3

  • Additive Second Progression

4

5

  • Subtractive Second Progression

6

  • Additive Second Progression

7

8

9

  • Additive Fourth Progression

10

  • Subtractive Third Progression

11

12

  • Additive Fifth Progression

13

14

15

  • Additive Sixth Progression
  • Subtractive Fourth Progression

16

  • Additive Seventh Progression

17

18

18

20

  • Subtractive Fifth Progression

21

22

23

  • Additive Eighth Progression

24

Notes

This is a scratch-space for ideas:

  • Give weapons special effects on crit!
  • Invent a system for spells to crit.
  • modify Activated Abilities to include rules on proficiencies, EG "special attacks" require appropriate "special proficiency".
  • WRITE RULES FOR STEALTH!

See Also: