Difference between revisions of "MRPG Crafted Effects"

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*'''Runeing:''' is primarily about stat-boosts and skill bonuses. Runeing does not effect [[MRPG Items#Item Minimum Levels|item level requirements]].
 
*'''Runeing:''' is primarily about stat-boosts and skill bonuses. Runeing does not effect [[MRPG Items#Item Minimum Levels|item level requirements]].
  
*'''Basic Enchanting:''' does simple damage-type bonuses and additional stat/skill boosts.  
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*'''Basic Enchanting:''' does simple damage-type bonuses.  
  
 
*'''Alchemical Enchanting:''' Creates more wild effects like complex magical damage, etc.
 
*'''Alchemical Enchanting:''' Creates more wild effects like complex magical damage, etc.

Latest revision as of 17:13, 14 November 2012

As covered under crafting, there are five different crafting schools(smithing, runeing, basic enchanting, alchemical enchanting, ritual enchanting. What follows is a more in-depth description of how each works and what is possible with each.

  • Smithing: can only produce a magical weapon through the -Imbued property. Weapons CAN be made from MRPG Materials and may have other special properties as a result, but the base damage and capabilities on these items will be the same as those made of ordinary metals. Smiths can also add incredible but natural abilities to items throgh Exotic Properties.
  • Basic Enchanting: does simple damage-type bonuses.
  • Alchemical Enchanting: Creates more wild effects like complex magical damage, etc.

Effect Pages

See Also: