Difference between revisions of "MRPG Enchanting"

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(Enchanting Tools)
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Basic enchanting is much simpler and will probably provide a good starting point for most players. Each recipe requires only 3 materials.
 
Basic enchanting is much simpler and will probably provide a good starting point for most players. Each recipe requires only 3 materials.
  
====Enchanting Tools====
+
==Enchanting Tools==
 
Enchanting does not require any special tools, but the ingredients must be mixed in a vial which is either found or bought from a vendor. Once the enchantment is complete, it must be applied to the item by breaking the vial over it.
 
Enchanting does not require any special tools, but the ingredients must be mixed in a vial which is either found or bought from a vendor. Once the enchantment is complete, it must be applied to the item by breaking the vial over it.
  
====Enchanting Ingredients====
+
===Enchanting Ingredients===
 
Each recipe requires a number of each of the following:
 
Each recipe requires a number of each of the following:
 
*Powders
 
*Powders
 
*Gemstones
 
*Gemstones
 +
*Special Items
 
*An Elixir(alchemical)
 
*An Elixir(alchemical)
  
 +
Unlike other crafting steps, enchanting ingredients have no "quality" associated with them, what you see is what you get.
 +
 +
==Enchanting Steps==
 +
The enchanter begins by gathering the ingredients, which will typically consist of a small heap of various powders and a handful of gemstones. More exotic recipes might call for some special items.
 +
 +
The first step is to create the Locus, this is done by combining dust(powders) with gemstones. A simple enchantment might call for a single Locus, more complex recipes may require several. Locuses will never appear as random loot.
 +
 +
Every enchantment also requires an Elixir, which is made with [[MRPG Alchemy|alchemy]]. These are all combined(dissolved) in a mystical vial to create the enchantment.
 +
 +
This finished vial can then be freely traded or sold. It must eventually be broken over the tiem in order to apply the appropriate enchantment. Finished vials can also drop as random loot.
  
 
[[Category:Mage Wars RPG]]
 
[[Category:Mage Wars RPG]]

Revision as of 18:58, 7 November 2012

Basic enchanting is a simple process of adding a magical enchantment to an item. Like runeing, this type of enchanting typically adds stat bonuses and other modifiers, though it can increase the base damage.

Basic enchanting is much simpler and will probably provide a good starting point for most players. Each recipe requires only 3 materials.

Enchanting Tools

Enchanting does not require any special tools, but the ingredients must be mixed in a vial which is either found or bought from a vendor. Once the enchantment is complete, it must be applied to the item by breaking the vial over it.

Enchanting Ingredients

Each recipe requires a number of each of the following:

  • Powders
  • Gemstones
  • Special Items
  • An Elixir(alchemical)

Unlike other crafting steps, enchanting ingredients have no "quality" associated with them, what you see is what you get.

Enchanting Steps

The enchanter begins by gathering the ingredients, which will typically consist of a small heap of various powders and a handful of gemstones. More exotic recipes might call for some special items.

The first step is to create the Locus, this is done by combining dust(powders) with gemstones. A simple enchantment might call for a single Locus, more complex recipes may require several. Locuses will never appear as random loot.

Every enchantment also requires an Elixir, which is made with alchemy. These are all combined(dissolved) in a mystical vial to create the enchantment.

This finished vial can then be freely traded or sold. It must eventually be broken over the tiem in order to apply the appropriate enchantment. Finished vials can also drop as random loot.