Difference between revisions of "MRPG Exotic Properties"

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(Created page with 'Exotic Properties are special properties a weapon or item can have as part of it's base-item and do not count as enchantments. They function similarly to the [[MRPG Materials|Imb…')
 
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Exotic Properties are special properties a weapon or item can have as part of it's base-item and do not count as enchantments. They function similarly to the [[MRPG Materials|Imbued]] property
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Exotic Properties are special properties a weapon or item can have as part of it's base-item and do not count as enchantments. They function similarly to the [[MRPG Materials|Imbued]] property are automatically [[MRPG Weapons and Items#Item rarities|Mythic]] or higher.
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==Weapon Exotics==
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Not all weapons can have all exotic properties.
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===Melee===
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These properties can be found only on most Bladed or Blunt weapons, few Martial, and no Ranged.
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*'''Mercule:''' this weapon contains hollow channels half-full of mercury inside. When swung, the mercury flows through the channels adds to the weight. This weapon has 2 additional Base Damage Dice.
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*'''Golden:''' the metal of this weapon is imbued with gold, and it shines with a briliant luster. Perceived AV of the wielder is doubled, and the weapon gains an additional Base Damage Dice when fighting undead.
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====Bladed====
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These properties can be found only on Bladed weapons.
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*'''Light:'''' the cutting edge of this weapon is made of pure light, able to slice through anything. It ignores AC when calculating damage.
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*'''Serrated:''' the cutting edge of this weapon is covered in tiny serrations, it deals an extra 1d6 untyped-damage on a successful hit.
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*'''Diamond:''' the cutting edge of this weapon is infused with tiny diamonds. On each successful hit, it has a 50% chance to deal 1 point of Durability Damage to the target's armor.
  
 
==See Also:==
 
==See Also:==
 
*[[Mage Wars RPG]]
 
*[[Mage Wars RPG]]
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*[[MRPG Weapons]]
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*[[MRPG Weapons and Armor]]
  
 
[[Category:Mage Wars RPG]]
 
[[Category:Mage Wars RPG]]

Revision as of 22:47, 25 July 2012

Exotic Properties are special properties a weapon or item can have as part of it's base-item and do not count as enchantments. They function similarly to the Imbued property are automatically Mythic or higher.

Weapon Exotics

Not all weapons can have all exotic properties.

Melee

These properties can be found only on most Bladed or Blunt weapons, few Martial, and no Ranged.

  • Mercule: this weapon contains hollow channels half-full of mercury inside. When swung, the mercury flows through the channels adds to the weight. This weapon has 2 additional Base Damage Dice.
  • Golden: the metal of this weapon is imbued with gold, and it shines with a briliant luster. Perceived AV of the wielder is doubled, and the weapon gains an additional Base Damage Dice when fighting undead.

Bladed

These properties can be found only on Bladed weapons.

  • Light:' the cutting edge of this weapon is made of pure light, able to slice through anything. It ignores AC when calculating damage.
  • Serrated: the cutting edge of this weapon is covered in tiny serrations, it deals an extra 1d6 untyped-damage on a successful hit.
  • Diamond: the cutting edge of this weapon is infused with tiny diamonds. On each successful hit, it has a 50% chance to deal 1 point of Durability Damage to the target's armor.

See Also: