MRPG Exotic Properties

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Exotic Properties are special properties a weapon or item can have as part of it's base-item and do not count as enchantments. They function similarly to the Imbued property are automatically Mythic or higher.

Weapon Exotics

Not all weapons can have all exotic properties.

Melee

These properties can be found only on most Bladed or Blunt weapons, few Martial, and no Ranged.

  • Mercule: this weapon contains hollow channels half-full of mercury inside. When swung, the mercury flows through the channels adds to the weight. This weapon has 2 additional Base Damage Dice.
  • Golden: the metal of this weapon is imbued with gold, and it shines with a brilliant luster. Perceived AV of the wielder is doubled, and the weapon gains an additional Base Damage Dice when fighting undead.
  • Hooked: found naturally on certain weapons, a hook adds a +5 bonus to [[MRPG Effects#Disarm|disarm-checks.(Khopeshes, Halberds, Scythes, Picks, Sakabotos, Kamas, and Claw and Chains have the Hooked quality by default, most weapons can be crafted with it.

Bladed

These properties can be found only on Bladed weapons.

  • Light:' the cutting edge of this weapon is made of pure light, able to slice through anything. It ignores AC when calculating damage.
  • Serrated: the cutting edge of this weapon is covered in tiny serrations, it deals an extra 1d6 untyped-damage on a successful hit.
  • Diamond: the cutting edge of this weapon is infused with tiny diamonds. On each successful hit, it has a 50% chance to deal 1 point of Durability Damage to the target's armor.

Blunt

These exotics can only be found on blunt weapons:

  • Heavy: this weapon has a core of some heavy material. It has 1 additional Base Damage Dice, but attacks .5 slower than it's base speed.

Armor Effects

  • Super Heavy: this armor is the strongest of the strong, the buffest of the buff, and the heaviest of the oh my god how do you walk in that stuff? The Super-Heavy property gives an additional +5 bonus to AC for Medium-sized pieces, and +10 for large. Metal armor with this property also adds +5 to all magic resistance.

See Also: