MRPG Intent

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Revision as of 20:44, 18 September 2012 by CourseDirector (talk | contribs) (Gameplay)
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The intent system guides your character's alignment and determines how NPCs will respond to them. Intent is not a setting, rather, your actions reveal your intent. Therefore, it is the intent of the player, not the character, that sets the course.

Mrpg chart.jpg

Intent and Alignment

There are essentially only three Intents: good, evil, and neutral. Your Alignment is how you go about your intent: Avowant, Lawful, or Ruthless.

Intent

Intent is what you seek to accomplish in life.

Good

Remember that the Mage Wars were not a battle between good and evil. This does not mean there weren't good and evil people fighting in them, but the Mage Wars were about power. If you choose to be good, you will make your decisions with that in mind.

Evil

You pretty much don't give the fury crack of a rat's behind about others, as long as you get what you want.

Nuetral

Everyone starts off as true neutral, but it is impossible to remain neutral. You will, ass soon as you make a decision, find yourself as one of the eight intents.

Alignment

Alignment determines how you tend to go about solving problems.

Avowant

An avowant character believes that the end justifies the means. They will do whatever it takes to accomplish their objective. Break the rules, lie, cheat, steal, fight, if it gets the job done, it doesn't matter.

Lawful

Lawful players always follow the rules. Whatever the law of the land is, they use it as their guide.

Rutheless

Might equals right!(Or wrong, if you happen to be Ruthless Evil). There is only one way to accomplish any objective: the sword! In this case 'the sword' means fighting, destruction, etc/

Gameplay

The majority of players will find themselves on either the neutral line or the lawful line. Its going to take a fair amount of effort to get yourself into evil territory. During the tutorial quest, players will essentially determine their alignment through their choices on the quest. This can be changed later through concerted effort.

Three players encounter a crude altar deep in a dungeon. The avowant player ignores it, because it is not part of his objective. The lawful player purifies it, because he cannot allow it to exist. The ruthless player smashes it, because he must destroy anything opposed to his alignment.

See Also: