Difference between revisions of "MRPG Item Prices"
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(Created page with 'Items are valued according to numerous factors. Much like minimum levels, special properties contribute. Each item has a base-value. Each property a modifier associated with it. …') |
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*'''Metals''' | *'''Metals''' | ||
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<tr><td>Dragonite</td><td>x11</td></tr> | <tr><td>Dragonite</td><td>x11</td></tr> | ||
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*'''Wood:''' | *'''Wood:''' | ||
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<tr><td>Runewood</td><td>x3</td></tr> | <tr><td>Runewood</td><td>x3</td></tr> | ||
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*'''Leather:''' | *'''Leather:''' | ||
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<tr><td>Dragonskin</td><td>x5</td></tr> | <tr><td>Dragonskin</td><td>x5</td></tr> | ||
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*'''Cloth:''' | *'''Cloth:''' | ||
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<tr><td>Runeweave</td><td>x3</td></tr> | <tr><td>Runeweave</td><td>x3</td></tr> | ||
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Revision as of 18:12, 27 November 2012
Items are valued according to numerous factors. Much like minimum levels, special properties contribute. Each item has a base-value. Each property a modifier associated with it. The modifiers are totaled up separately, then multiplied by the base value.
Material Modifiers
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