Difference between revisions of "MRPG Item Prices"

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Item values are based on a Price x Modifier system.
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==Equip Item prices==
 
Items are valued according to numerous factors. Much like minimum levels, special properties contribute. Each item has a base-value. Each property a modifier associated with it. The modifiers are totaled up separately, then multiplied by the base value.
 
Items are valued according to numerous factors. Much like minimum levels, special properties contribute. Each item has a base-value. Each property a modifier associated with it. The modifiers are totaled up separately, then multiplied by the base value.
  
==Material Modifiers==
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===Material Modifiers===
 
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===Enchantment Modifiers===
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All enchantments have a Tier associated with them, the price modifier is equal to the tier(Tier III would be x3). All [[MRPG Ritual Enchanting|ritual-enchanted]] items have an additional +1 to to their tier modifier(a Tier III would be x4).
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===Imbued Modifiers===
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Each -Imbued property adds x1 to the modifier. This stacks for like and unlike types. Hence a triple-imbued item that is all fire is still x3.
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===Quality===
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Poor - x0
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Simple - x1
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Fine - x2
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Very Fine - x5
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==Material Prices==
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The base price of raw materials.

Revision as of 18:19, 27 November 2012

Item values are based on a Price x Modifier system.

Equip Item prices

Items are valued according to numerous factors. Much like minimum levels, special properties contribute. Each item has a base-value. Each property a modifier associated with it. The modifiers are totaled up separately, then multiplied by the base value.

Material Modifiers

  • Metals
MaterialMod
Steelx0
Silverx1
Goldx2
Runesteelx3
Starmetalx7
Adamantiumx5
Mithrilx99
Orichalcumx9
Dragonitex11
  • Wood:
MaterialMod
Oakx0
Yewx1
Darkwoodx2
Ironwoodx3
Runewoodx3
  • Leather:
MaterialMod
Cowhidex0
Pigleatherx0
Enchanted Leatherx1
Green Leatherx2
Runeleatherx3
Mystical Leatherx4
Dragonskinx5
  • Cloth:
MaterialMod
Burlapx0
Cottonx0
Silkx1
Ironweavex1
Silverweavex2
Runeweavex3

Enchantment Modifiers

All enchantments have a Tier associated with them, the price modifier is equal to the tier(Tier III would be x3). All ritual-enchanted items have an additional +1 to to their tier modifier(a Tier III would be x4).

Imbued Modifiers

Each -Imbued property adds x1 to the modifier. This stacks for like and unlike types. Hence a triple-imbued item that is all fire is still x3.

Quality

Poor - x0 Simple - x1 Fine - x2 Very Fine - x5

Material Prices

The base price of raw materials.