Difference between revisions of "MRPG PvP"

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==Base PvP==
 
==Base PvP==
 
Players will be allowed to enter dedicated PvP 'clubs', found in every city, where PvP is permisible and players can show off their skills in pitched one-on-one or group combat. As soon as a player exists a PvP area, they can no longer be attacked by other players.
 
Players will be allowed to enter dedicated PvP 'clubs', found in every city, where PvP is permisible and players can show off their skills in pitched one-on-one or group combat. As soon as a player exists a PvP area, they can no longer be attacked by other players.
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==Bounty System==
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The Bounty System is an opt-in form of all-world PvP. Players who have opted into the system are able to post bounties on each other, collect trophies, etc, by hunting each other down and PvP-murdering each others faces.
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If a player has NOT selected to join the bounty-system, they cannot post or take bounties, its an all-or-nothing system. Those inside are able to place a bounty on the head of anyone else inside, for any reason, of any amount.
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Bounty is paid out at the time of the posting, by the poster(E.G.: they wish to post a 500 gold bounty, they must pay 500 gold immediately). When another players takes the bounty(kills whomever the bounty was on) they receive that gold, less the warden's cut(probably 20%).
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===Trophies===
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Players will not be able to loot any items from the bodies of bounty-victims. Instead, they will be able to take "trophies" based on the size of the bounty. Anything from an ear for a small bounty up to the head. The item is then a unique named-item the player can display in their home or carry in their inventory, the name will be "The [body part] of [player name]"
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Trophies are not bound-to-character and can be freely sold or traded.
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The trophy level will vary according to the global amount of gold available on the server. More gold means bigger bounties to get bigger trophies.
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===NPC Bounties===
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NPCs are not immune to the bounty-system, however players cannot set bounties on them. Many quest and dungeon bosses will have bounties on them, players participating in the system will be able to take these bounties and collect special trophies. NPCs, however, give out extra experience points instead of gold, but the trophies themselves can be sold for a little extra cash.
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===Flagging===
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There is no way to tell from examining a player directly whether or not they are involved in the bounty system. Instead, players will have to check for the name within the system itself.
  
 
==Guild-on-Guild==
 
==Guild-on-Guild==

Revision as of 17:12, 10 August 2012

The PVP system in Mage Wars RPG will be focused mainly around the use of SkyShips, or guild airships, for guild-on-guild combat. The large ships, combined with fleets of players on flying mounts, should make for a very exciting experience.

Base PvP

Players will be allowed to enter dedicated PvP 'clubs', found in every city, where PvP is permisible and players can show off their skills in pitched one-on-one or group combat. As soon as a player exists a PvP area, they can no longer be attacked by other players.

Bounty System

The Bounty System is an opt-in form of all-world PvP. Players who have opted into the system are able to post bounties on each other, collect trophies, etc, by hunting each other down and PvP-murdering each others faces.

If a player has NOT selected to join the bounty-system, they cannot post or take bounties, its an all-or-nothing system. Those inside are able to place a bounty on the head of anyone else inside, for any reason, of any amount.

Bounty is paid out at the time of the posting, by the poster(E.G.: they wish to post a 500 gold bounty, they must pay 500 gold immediately). When another players takes the bounty(kills whomever the bounty was on) they receive that gold, less the warden's cut(probably 20%).

Trophies

Players will not be able to loot any items from the bodies of bounty-victims. Instead, they will be able to take "trophies" based on the size of the bounty. Anything from an ear for a small bounty up to the head. The item is then a unique named-item the player can display in their home or carry in their inventory, the name will be "The [body part] of [player name]"

Trophies are not bound-to-character and can be freely sold or traded.

The trophy level will vary according to the global amount of gold available on the server. More gold means bigger bounties to get bigger trophies.

NPC Bounties

NPCs are not immune to the bounty-system, however players cannot set bounties on them. Many quest and dungeon bosses will have bounties on them, players participating in the system will be able to take these bounties and collect special trophies. NPCs, however, give out extra experience points instead of gold, but the trophies themselves can be sold for a little extra cash.

Flagging

There is no way to tell from examining a player directly whether or not they are involved in the bounty system. Instead, players will have to check for the name within the system itself.

Guild-on-Guild

Guilds will be allowed to arrange pitched battles with other guilds. This will typically require setting a time and place that both parties agree upon. An NPC moderator will be employed, stakes established, and the moderator holding and deeds or items the guilds are engaged in battle over.

This type of combat can further be expanded into organized tournaments in which guilds battle each other in skyships, and even multi-guild on multi-guild teams, with battles including hundreds of even thousands of players.

Equalizers

Some method will have to be put into place to stop extremly high-level players from completely dominating this kind of combat. One obvious solution is to avoid the creation of obvious 'PvP-spec' characters and items.

See Also: