MRPG Ritual Enchanting

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Ritual enchanting is by far the most difficult. Mechanically, its works much like alchemical enchanting, but requires a specific ritual site. These sites may be located on remote mountain tops or deep within dungeons. Each town will have a simple ritual site for grinding experience but the more powerful rituals will require a great deal of travel.

In addition, certain rituals may have to be preformed at specific times of day or under special conditions(full moon, no clouds, etc).

There is a subset of ritual enchanting called Ritual Crafting, which works in a very similar way, but allows players to make unique weapons that cannot be made by smithing(such as a double-bladed scythe or weapons with special metal properties). Ritual crafting uses the same techniques and skill-levels, but does not have the same effect. An enchanting ritual adds a new effect to an existing item where as a crafting ritual creates a new item.

Ritual Enchanting Ingredients

Ritual Crafting is based around the different magic proficiencies and uses ritual elements from these. An exo-magic ritual, for example, might require dirt, water, fire, and a vessel containing air. Ritual elements are largely symbolic, so may not be magical in themselves, but are more dependent on where they come from within the game world(dirt from high atop a mountain is more powerful than dirt from next to a town).

Ritual Effects

  • Spirit Touch: Ignores the 50% miss-chance when attacking Spirits.
  • Supplemental Damage: adds supplemental damage to a weapon

Quality Improvement

Materials have Quality just like everything else, but higher-quality materials are obviously going to be much sought-after because of the hgue difference in quality. Thus, refined materials can be transmuted into higher-quality materials in a 10-to-1 ritual.

Ingredients:

  • 10 refined units
  • 1 unit of the next-highest quality
  • 1 alchemical Resin of Quality: <desired quality>

Combine at an appropriate ritual site and produce 2 units of the next highest quality.

Example: the character has 10 pieces of Poor-quality steel he wishes to upgrade into Simple. He takes the pieces, a Simple piece, and a Resin of Quality: Simple, and combines them, thus producing 2 pieces of Simple Steel.