Difference between revisions of "MRPG Triangle"

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All things being equal, the triangle should look like an isosceles: all sides the same. Of course, as the saying goes "He who is the jack of all trades is the master of none." - the character who wishes to generalize in all three can be effective and versatile, but never attain mastery in any one area. Players should not shy away from this, good utility has it's value.
 
All things being equal, the triangle should look like an isosceles: all sides the same. Of course, as the saying goes "He who is the jack of all trades is the master of none." - the character who wishes to generalize in all three can be effective and versatile, but never attain mastery in any one area. Players should not shy away from this, good utility has it's value.
 
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Characters need not generalize, of course. The aim is to provide a very flexible framework, allowing players the widest possibly array of options. One player might look at the available arcotypes and decide to focus entirely on hitting things with a sword, and have a triangle that is less a triangle and more a line:
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Revision as of 19:53, 17 November 2013

The Triangle is a visual way to represent how your character is meant to operate in combat. The three basic tennets being ranged, melee, and magic.

Triangle.jpg

All things being equal, the triangle should look like an isosceles: all sides the same. Of course, as the saying goes "He who is the jack of all trades is the master of none." - the character who wishes to generalize in all three can be effective and versatile, but never attain mastery in any one area. Players should not shy away from this, good utility has it's value.

Characters need not generalize, of course. The aim is to provide a very flexible framework, allowing players the widest possibly array of options. One player might look at the available arcotypes and decide to focus entirely on hitting things with a sword, and have a triangle that is less a triangle and more a line:

Line.jpg