Difference between revisions of "MRPG Triangle"
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Hybrid triangles can also look a bit more like this: | Hybrid triangles can also look a bit more like this: | ||
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[[File:Otherhybrid.jpg]] | [[File:Otherhybrid.jpg]] | ||
However, a good hybrid character should never be focused on a single skill to the exclusion of all others. What would be the point of taking the class otherwise? | However, a good hybrid character should never be focused on a single skill to the exclusion of all others. What would be the point of taking the class otherwise? |
Revision as of 21:38, 17 November 2013
The Triangle is a visual way to represent how your character is meant to operate in combat. The three basic tennets being ranged, melee, and magic.
And that, as well, is completely acceptable. Ideally, a Warrior's triangle SHOULD look a lot like that. A Mage's triangle should not. That would mean they are putting all their capabilities into melee, which doesn't make sense because they are a spellcaster. The mage's triangle shoudl look like a line going the other way, with "magic" instead.
Hybrid Triangles
The Hybrid classes(MRPG Paladin and MRPG Battling Sorcerer) get a bit more interesting. These classes are designed to have a certain amount of generalization. They are the bridge between the sword and the spell, magic and combat become one. And of course no self-respecting Paladin is going to let a little thing like distance get in the way, it helps to have some ranged ability.
Hybrid triangles can also look a bit more like this:
However, a good hybrid character should never be focused on a single skill to the exclusion of all others. What would be the point of taking the class otherwise?