MRPG Triangle

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The Triangle is a visual way to represent how your character is meant to operate in combat. The three basic tennets being ranged, melee, and magic.

Triangle.jpg

All things being equal, the triangle should look like an isosceles: all sides the same. Of course, as the saying goes "He who is the jack of all trades is the master of none." - the character who wishes to generalize in all three can be effective and versatile, but never attain mastery in any one area. Players should not shy away from this, good utility has it's value.

<tdvalign="top"> Characters need not generalize, of course. The aim is to provide a very flexible framework, allowing players the widest possibly array of options. One player might look at the available arcotypes and decide to focus entirely on hitting things with a sword, and have a triangle that is less a triangle and more a line:
Line.jpg

And that, as well, is completely acceptable. Ideally, a Warrior's triangle SHOULD look a lot like that. A Mage's triangle should not. That would mean they are putting all their capabilities into melee, which doesn't make sense because they are a spellcaster. The mage's triangle shoudl look like a line going the other way, with "magic" instead.