Difference between revisions of "MV Combat"
(→Skills) |
|||
Line 29: | Line 29: | ||
Spells also have a minimum level requirement as well as a minimum 'magic' skill requirement. Other than that, there is no check; if both conditions are met the spell will be cast. All spells are cast instantly; there are no enchantments, just damage or healing spells. | Spells also have a minimum level requirement as well as a minimum 'magic' skill requirement. Other than that, there is no check; if both conditions are met the spell will be cast. All spells are cast instantly; there are no enchantments, just damage or healing spells. | ||
+ | |||
+ | ==Fight== | ||
+ | MV will use a simplified AV/DV system similar to [[Mage Wars RPG]]. Effectively your various stats come together to form an Attack Value and a Defense Value | ||
==See Also:== | ==See Also:== |
Revision as of 05:41, 17 August 2013
Mountains and Valleys uses a simplified classless system. Armed combat is based on a list of weapon skills and a number of stats. Magic is also a very basic setup. The idea is to allow a wide range of possibilities that draw from a few core equations.
Contents
Stats
Basic stats are:
- Strength
- Speed
- Dexterity
- Stamina
- Intelligence
Different skill checks draw from different groups of stats. Hit points
Skills
The game uses four basic weapon types: bladed, blunt, ranged, and martial. There is a skill for each. Magic is treated as a single generic skill and used on all spellcasting-releated skill checks.
Skills:
- Bladed
- Blunt
- Ranged
- Martial
- Magic
- Armor
Each skill can be independently leveled or improved by enchantments. See MV Leveling for details.
Magic
The character caries a spell book in which she records all of the spells she has learned. From this, she can memorize up to eight spells at a time which can be cast. Only memorized spells can be cast, and some spells may require up to three slots.
Spells also have a minimum level requirement as well as a minimum 'magic' skill requirement. Other than that, there is no check; if both conditions are met the spell will be cast. All spells are cast instantly; there are no enchantments, just damage or healing spells.
Fight
MV will use a simplified AV/DV system similar to Mage Wars RPG. Effectively your various stats come together to form an Attack Value and a Defense Value