Difference between revisions of "MV Combat"

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(Skills)
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Spells also have a minimum level requirement as well as a minimum 'magic' skill requirement. Other than that, there is no check; if both conditions are met the spell will be cast. All spells are cast instantly; there are no enchantments, just damage or healing spells.
 
Spells also have a minimum level requirement as well as a minimum 'magic' skill requirement. Other than that, there is no check; if both conditions are met the spell will be cast. All spells are cast instantly; there are no enchantments, just damage or healing spells.
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==Fight==
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MV will use a simplified AV/DV system similar to [[Mage Wars RPG]]. Effectively your various stats come together to form an Attack Value and a Defense Value
  
 
==See Also:==
 
==See Also:==

Revision as of 05:41, 17 August 2013

Mountains and Valleys uses a simplified classless system. Armed combat is based on a list of weapon skills and a number of stats. Magic is also a very basic setup. The idea is to allow a wide range of possibilities that draw from a few core equations.

Stats

Basic stats are:

  • Strength
  • Speed
  • Dexterity
  • Stamina
  • Intelligence

Different skill checks draw from different groups of stats. Hit points

Skills

The game uses four basic weapon types: bladed, blunt, ranged, and martial. There is a skill for each. Magic is treated as a single generic skill and used on all spellcasting-releated skill checks.

Skills:

  • Bladed
  • Blunt
  • Ranged
  • Martial
  • Magic
  • Armor

Each skill can be independently leveled or improved by enchantments. See MV Leveling for details.

Magic

The character caries a spell book in which she records all of the spells she has learned. From this, she can memorize up to eight spells at a time which can be cast. Only memorized spells can be cast, and some spells may require up to three slots.

Spells also have a minimum level requirement as well as a minimum 'magic' skill requirement. Other than that, there is no check; if both conditions are met the spell will be cast. All spells are cast instantly; there are no enchantments, just damage or healing spells.

Fight

MV will use a simplified AV/DV system similar to Mage Wars RPG. Effectively your various stats come together to form an Attack Value and a Defense Value

See Also: