Mage Wars RPG Classes old

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This is a list of character classes for the Mage Wars RPG.

Goal

The game is intended to be largely class-less, with no rigid roles and a high-degree of customizability. While traditional RPG roles will exist(tank, healer, DPS, support, etc), there is no strict intention of "this class does this, that class does that" no "vision" and no player inter-dependancy.


Classes

The main character classes available at character creation:

  1. Warrior: Warriors are the basic sword-only class(though they have access to all weapons). Warriors cannot, by default, use any form of magic. They can wield magical items but cannot use scrolls or wands.
  2. Endo-Mage:
  3. Exo-Mage:
  4. LifeBringer: Mage Wars has no priest-class, because priest implies fealty to a specific god. The Lifebringer is a mage who's skills are focused entirely around restoring and preserving life. While other classes have some healing ability, the strongest and most useful spells belong to the LifeBringer.
  5. Paladin:
  6. Pimp: A reserved class made specially for developers and GMs, pimp is probably going to be made into a backronym sooner or later. The class essentially has the ability to use facets from all other classes and has no facet penalty.

Facet System

The game is designed to allow a high degree of customization or personalization, encouraging each player to develop a play style that they find entertaining. There is no "right" or "wrong" way to play a specific class.

The Facet System facilitates this by allowing players to "swap" facets through the use of in-game items and currency, essentially trading one facet they have earned from their class for another facet of a different class. Certain facets will be reserved, but in general players will be allowed to develop a highly varied character system.