MRPG Light Magic

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Base Description

Spell List

List of spells

Learned

Gained

Additive

First Progression

(Character Level 3)

  • Percussive Force: | Fast Cast | 10
    • Light |1| Deals 1d6 +2 per level Positive Damage
  • Mind Armor Weave | 5 minutes | 10
    • Light: Provides a 10% bonus to Positive Resistance
Second Progression

(Character Level 6)

  • Circle of Binding | Fast Cast | 40

For all versions, the effect is the same: the target is held, motionless, for 9 per rank +1 per level seconds. A resistance of check of (Resistance + 1d6 per rank) against the caster's own resistance determines the effectiveness of the spell. Which version of the spell you use determines the resistance-check:

    • Light: Fire
  • Tunic of Iron-Weave | Weave | 40

Enchants the caster's robes so that they become like a suit of armor. For the purposes of this spell, the caster uses their magic proficiency in place of armor proficiency and gains the appropriate VAV dice. The armor-type depends of the proficiency used:

    • Light: Plate
Third Progression
  • Armor of Wind, Level I | Weave | 20
    • Light: Bathes the target in searing light, granting a 10% reduction to Mortal Damage
  • Shadow | Weave | 35
    • Light: You gain the ability to see the hidden, creatures may no longer hid in the darkness befor your eyes.
Fourth Progression
  • Armor of Wind, Level II | Weave | 30
    • Light: Bathes the target in searing light, granting a 20% reduction to Mortal Damage
Fifth Progression
  • Armor of Wind, Level III | Weave | 30
    • Light: Bathes the target in searing light, granting a 25% reduction to Mortal Damage
Sixth Progression

(Character Level 18)

Seventh Progression
  • Armor of Light
Eighth Progression

Granted

If there's a spell tree.

See Also