MRPG Light Magic
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Base Description
Contents
Spell List
List of spells
Learned
Gained
Additive
First Progression
(Character Level 3)
- Percussive Force: | Fast Cast | 10
- Light |1| Deals 1d6 +2 per level Positive Damage
- Mind Armor Weave | 5 minutes | 10
- Light: Provides a 10% bonus to Positive Resistance
Second Progression
(Character Level 6)
- Circle of Binding | Fast Cast | 40
For all versions, the effect is the same: the target is held, motionless, for 9 per rank +1 per level seconds. A resistance of check of (Resistance + 1d6 per rank) against the caster's own resistance determines the effectiveness of the spell. Which version of the spell you use determines the resistance-check:
- Light: Fire
- Tunic of Iron-Weave | Weave | 40
Enchants the caster's robes so that they become like a suit of armor. For the purposes of this spell, the caster uses their magic proficiency in place of armor proficiency and gains the appropriate VAV dice. The armor-type depends of the proficiency used:
- Light: Plate
Third Progression
- Armor of Wind, Level I | Weave | 20
- Light: Bathes the target in searing light, granting a 10% reduction to Mortal Damage
- Shadow | Weave | 35
- Light: You gain the ability to see the hidden, creatures may no longer hid in the darkness befor your eyes.
Fourth Progression
- Armor of Wind, Level II | Weave | 30
- Light: Bathes the target in searing light, granting a 20% reduction to Mortal Damage
Fifth Progression
- Armor of Wind, Level III | Weave | 30
- Light: Bathes the target in searing light, granting a 25% reduction to Mortal Damage
Sixth Progression
(Character Level 18)
Seventh Progression
- Armor of Light
Eighth Progression
Granted
If there's a spell tree.