MRPG Smithing

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Smithing is the art of making weapons and armor. In Mage Wars RPG, smithing includes all basic, non-magical items, and thus includes leather-working, fletching, and metalworking alike.

Smithing only creates basic items: weapons, armor, as well as augments (non-magical items added to other items to make them stronger, such as weapon counterweights, chains, etc.). Smithing creates only base items which are not magical. However, higher-level smiths can create better bases, potentially with better base stats.

Smithing requires tools that the player must purchase or make (better tools allow for better smithing), as well as crafting devices found in most towns. Additionally, each recipe will have an ingredients' list, consumed along with the recipe.

A basic weapon can later be improved upon by a smith of higher skill. Thus, the first sword made can be continually enhanced and improved throughout the gameplay.

Each smithed item bears the name of its original smith. Additionally, players have the ability to name weapons they have created.

Smiths also gain the Repair Ability, which allows them to fix damaged items with damaged Durability.

Tools

To simplify matters, the smith will have to carry around a toolbox for each material-type: Woodworking, Leather-working, and Metalworking. Each toolbox can provide bonuses.

Ingredients

Smithing can use any of the following in various ratios and types:

Blanks are made using:

  • Metals
  • Leathers
  • Woods

Finished weapons can also use:

  • Enchanted Items
  • Alchemical Ingredients

Crafting Process

The crafting process begins by turning raw materials into refined ones. For metals, these means turning ore or filings into ingots.

Weapon-Crafting Process

Weapon-crafting is a two-step process. First, a blank has to be produced. An existing item of the same type can also be used as a blank (Example: when crafting a longsword, you can begin with a longsword-blank). See the MRPG Smithing Blanks page for detailed information.

Once the blank is crafted, it is combined with smaller amounts of other materials to produce the finished product. To finish a blank into a completed Basic, usable item, all you need is 1 additional unit of each basic material, again in the desired final quality.

Exotic properties would be added at this time.

Armor-Crafting Process

The armoring process is a little different. A "blank" must still be made; but, crucially, the blank is already an equipable piece of basic armor. More exotic armor recipes will then ask for these "blanks" in the production process.

Unlike weapons, no wood is used in armor. All armor blanks are made from leather and metal.

See the MRPG Armor Blanks page for details.

Imbuing

Any material can be imbued with certain energies. In order for the property to hold, every piece of that material must be imbued. Example: a longsword requires 3 ingots of metal, all 3 must be -imbued in order for the finished sword to have the imbued property.

Each material type (metal, wood, leather) can be separately imbued. So a weapon using all three material-types can have three separate imbued properties. Imbuing alos stacks, thus a Poor quality sword that is tripple Fire-Imbued would deal 3 additional points of Fire damage.

Imbuing must be carried out by the smith, and it must be preformed on the lowest-level of the material (ore, pieces, or chips). Refined materials cannot be imbued (though refined materials with the imbued property may randomly drop).

Weapon Plus Values

In order to craft a +value, multiple blanks must be combined with a completed core. All blanks must be of the same quality-level, and of course the same blank. In order to add a +, a number of blanks equal to twice the intended + must be added to the core. To create a +1, the smith would need a finished core and two blanks.

This can only be done immediately after the original core has been finished, or to an item with no added special properties(no enchantments, runes, or other addons). It can have exotic properties or any property that could be added within the smithing process.

Item Upgrades

Armor can only be upgraded by using the existed piece in a blank to make more exotic pieces. Weapons offer a higher variety of options:

Weapon Upgrades

Existing weapons can be upgraded by a talented smith. Upgrades only take it from one quality-level to another. This takes essentially the same amount of materials as it would to make successively improved versions of the weapon (taking a poor sword up to Very Fine would require as much material as making Simple, Fine, and Very Fine swords). However, item enchantments, runes, and other upgrades are retained.

The process, very simply, involves crafting a blank of the next-highest and an appropriate resin. The process is covered under Quality Improvement.

Addons

Various add-ons can be placed on a weapon; these are similar to exotic properties but can be placed on an existing weapon.

Other Materials

Smiths can also craft base materials used in other forms of crafting, such as glass vials for alchemy. They also make improved materials for smithing, such as Imbued materials which give items special base-properties.

Exotic Properties

Smiths are able to create weapons and items with special exotic properties, these are versions of existing MRPG Items that have some additional, innate property as part of the base-item and not an enchantment. Only secret grandmaster smiths can produce exotic weapons and armor.

Tailoring

A subset of smithing is tailoring mage robes. The process is similar to making armor, and there is a different robe-piece for each equipment slot. Tailoring is not covered under armor crafting, because robes are not armor.

Crafting robes requires mostly cloth, but uses some leather, and gemstones from Enchanting.

The process of producing robes works just like armor, in that a wearable "blank" is produced which can then be improved upon.

Unique Name

Smiths who have reached the level of Secret Grandmaster can add a unique name to an item that is Fine or Very Fine. The only names available, except by special permission from the Game Master, are those not used elsewhere in the Course Books story-world.

Recipes

See Also: