MRPG Weapons: Difference between revisions
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'''Note:''' add multiflails. Its the blunt version of the bastard sword. | |||
'''Notes''' probably some reworking required here, need to add crit-multiplier and some other things. I also want to try to normalize the weapons somewhat so that subtypes become more of a stylistic choice and specific weapons aren't merely objectively better. Idealy each weapon should have three things: | |||
*Crit Multiplier | |||
*Different damage-dice based on type of hit? E.G. Glancing blow = d4, full hit = d6? | |||
*Do more with quality? higher quality weapons = better? | |||
These are all little things that can be tweaked to affect the weapon's performance. The question is... what are they? | |||
Each weapon has a supertype, type, and subtype. Supertype is the proficiency it uses, type is the sort of weapon, and subtype is the exact type. '''Example:''' a longsword is supertype: bladed, type: swords, subtype: longsword. For the purposes of sanity, brevity, and page-width, tables will be created at the type-level. | Each weapon has a supertype, type, and subtype. Supertype is the proficiency it uses, type is the sort of weapon, and subtype is the exact type. '''Example:''' a longsword is supertype: bladed, type: swords, subtype: longsword. For the purposes of sanity, brevity, and page-width, tables will be created at the type-level. | ||
| Line 6: | Line 15: | ||
*'''Damage Dice:''' A weapon of a given sub-type is always going to have the same damage die. [[MRPG Weapons and Armor#Plus-Properties|+ values]] are also covered under damage. | *'''Damage Dice:''' A weapon of a given sub-type is always going to have the same damage die. [[MRPG Weapons and Armor#Plus-Properties|+ values]] are also covered under damage. | ||
*'''Size:''' Any weapon of a given type is going to have a consistent size. Size determines the Strength Requirement to use the item, which is separate from the stat used in combat. | *'''Size:''' Any weapon of a given type is going to have a consistent size. Size determines the Strength Requirement to use the item, which is separate from the stat used in combat. | ||
*'''Quality:''' Or more accurately quality-range, as some weapons can only be found or made in certain quality ranges. | *'''Quality:''' Or more accurately quality-range, as some weapons can only be found or made in certain quality ranges. On finished items, quality denotes how nice it is. | ||
*'''Weight:''' Will remain constant, even if different materials are used, just to make things easier. | *'''Weight:''' Will remain constant, even if different materials are used, just to make things easier. | ||
*'''Minimum Level:''' The Base Minimum Level required to wield the item. | *'''Minimum Level:''' The Base Minimum Level required to wield the item. | ||
| Line 25: | Line 34: | ||
*'''Base Value:''' | *'''Base Value:''' | ||
--> | --> | ||
==Basic List== | ==Basic List== | ||
===Shields=== | |||
*Buckler | |||
*Kite | |||
*Tower | |||
===Bladed=== | ===Bladed=== | ||
| Line 66: | Line 81: | ||
*Halberd | *Halberd | ||
*Trident | *Trident | ||
*Pike | |||
*Spear | |||
</td> | </td> | ||
</tr> | </tr> | ||
| Line 79: | Line 96: | ||
*Pick | *Pick | ||
*Warhammer | *Warhammer | ||
*Dragon Hammer | |||
</td> | </td> | ||
| Line 158: | Line 176: | ||
</table> | </table> | ||
==Detailed | ===Thrown=== | ||
<table border="1"> | |||
<tr> | |||
<td valign="top"> | |||
'''Trap''' | |||
*Dragon Beard Hook | |||
*Bolas | |||
*Retiarius Net | |||
</td><td valign="top"> | |||
'''Injure''' | |||
*Chakram | |||
*Throwing Axe | |||
*Throwing Hammer | |||
</td><td valign="top"> | |||
'''Impale''' | |||
*Throwing Dagger | |||
*Throwing Star | |||
*Javelin | |||
*Small Throwing Dart | |||
*Medium Throwing Dart | |||
*Large Throwing Dart | |||
</td></tr></table> | |||
==Detailed List== | |||
Names will be determined by the loot generator, subtype is whatever subtype category its in. Hence, this table need only include hand, quality, size, and weight. | Names will be determined by the loot generator, subtype is whatever subtype category its in. Hence, this table need only include hand, quality, size, and weight. | ||
===Bladed=== | ===Bladed=== | ||
===Shields=== | |||
*Buckler | |||
**Base Value: 47 | |||
*Kite | |||
**Base Value: 125 | |||
*Tower | |||
**Base Value: 229 | |||
====Swords==== | ====Swords==== | ||
<table border="0"> | <table border="0"> | ||
| Line 180: | Line 233: | ||
**Sub-type: Short Sword | **Sub-type: Short Sword | ||
**1 handed | **1 handed | ||
**Damage Dice: | **Damage Dice: d6 | ||
**Size: Medium | **Size: Medium | ||
**Quality: Poor to Very Fine | **Quality: Poor to Very Fine | ||
| Line 226: | Line 279: | ||
*'''Rapier''' | *'''Rapier''' | ||
**Sub-type: Rapier | **Sub-type: Rapier | ||
** | **1 handed | ||
**Damage Dice: 1d4 | **Damage Dice: 1d4 | ||
**Size: Small | **Size: Small | ||
| Line 275: | Line 328: | ||
====Axes==== | ====Axes==== | ||
<table> | |||
<tr><td> | |||
*Axe | *Axe | ||
**'''Sub-type:''' | **'''Sub-type:''' | ||
| Line 285: | Line 341: | ||
**'''Special:''' | **'''Special:''' | ||
**Base Value: 51 | **Base Value: 51 | ||
</td><td> | |||
*Great Axe | *Great Axe | ||
| Line 296: | Line 354: | ||
**'''Special:''' | **'''Special:''' | ||
**Base Value: 134 | **Base Value: 134 | ||
</td><td> | |||
*Battle Axe | *Battle Axe | ||
| Line 307: | Line 367: | ||
**'''Special:''' | **'''Special:''' | ||
**Base Value: 97 | **Base Value: 97 | ||
</td></tr></table> | |||
====Pole-Arms==== | ====Pole-Arms==== | ||
<table><tr><td> | |||
*Lance | *Lance | ||
**'''Sub-type:''' | **'''Sub-type:''' | ||
| Line 319: | Line 383: | ||
**'''Special:''' | **'''Special:''' | ||
**Base Value: 87 | **Base Value: 87 | ||
</td><td> | |||
*Double-bladed Lance | *Double-bladed Lance | ||
| Line 330: | Line 396: | ||
**'''Special:''' | **'''Special:''' | ||
**Base Value: 137 | **Base Value: 137 | ||
</td><td> | |||
*Scythe | *Scythe | ||
| Line 341: | Line 409: | ||
**'''Special:''' Hooked | **'''Special:''' Hooked | ||
**Base Value: 41 | **Base Value: 41 | ||
</td><td> | |||
*Glaive | *Glaive | ||
| Line 353: | Line 423: | ||
**'''Special:''' | **'''Special:''' | ||
**Base Value: 51 | **Base Value: 51 | ||
</td></tr><tr><td> | |||
*Halberd | *Halberd | ||
| Line 364: | Line 436: | ||
**'''Special:''' | **'''Special:''' | ||
**Base Value: 61 | **Base Value: 61 | ||
</td><td> | |||
*Pike | |||
**'''Sub-type:''' | |||
**'''2 handed:''' | |||
**'''Damage Dice:''' | |||
**'''Size:''' | |||
**'''Quality:''' | |||
**'''Weight:''' | |||
**'''Minimum Level:''' | |||
**'''Special:''' | |||
**Base Value: | |||
</td><td> | |||
*Spear | |||
**'''Sub-type:''' | |||
**'''2 handed:''' | |||
**'''Damage Dice:''' | |||
**'''Size:''' | |||
**'''Quality:''' | |||
**'''Weight:''' | |||
**'''Minimum Level:''' | |||
**'''Special:''' | |||
**Base Value: | |||
</td></tr></table> | |||
===Blunt=== | ===Blunt=== | ||
====Hammers==== | ====Hammers==== | ||
<table><tr><td> | |||
*Greathammer | *Greathammer | ||
**'''Sub-type:''' | **'''Sub-type:''' | ||
**'''1 or 2 handed:''' | **'''1 or 2 handed:''' 2-hand | ||
**'''Damage Dice:''' | **'''Damage Dice:''' | ||
**'''Size:''' | **'''Size:''' | ||
| Line 376: | Line 478: | ||
**'''Minimum Level:''' | **'''Minimum Level:''' | ||
**'''Special:''' | **'''Special:''' | ||
**Base Value: | **Base Value: 293 | ||
</td><td> | |||
*Pick | *Pick | ||
| Line 388: | Line 491: | ||
**'''Special:''' | **'''Special:''' | ||
**Base Value: 51 | **Base Value: 51 | ||
</td><td> | |||
*Warhammer | *Warhammer | ||
| Line 398: | Line 503: | ||
**'''Minimum Level:''' | **'''Minimum Level:''' | ||
**'''Special:''' | **'''Special:''' | ||
**Base Value: | **Base Value: 157 | ||
</td><td> | |||
*Dragon Hammer | |||
**'''Sub-type:''' Hammer | |||
**'''1 or 2 handed:''' 2-hand | |||
**'''Damage Dice:''' d12 | |||
**'''Size:''' Large | |||
**'''Quality:''' Simple to Very Fine | |||
**'''Weight:''' 42lb | |||
**'''Minimum Level:''' 1 | |||
**'''Special:''' Spiked. | |||
**Base Value: 471 | |||
</td></tr></table> | |||
====Maces==== | ====Maces==== | ||
<table><tr><td> | |||
*Mace | *Mace | ||
**'''Sub-type:''' | **'''Sub-type:''' | ||
| Line 411: | Line 533: | ||
**'''Special:''' | **'''Special:''' | ||
**Base Value: 97 | **Base Value: 97 | ||
</td><td> | |||
*Morningstar | *Morningstar | ||
| Line 422: | Line 546: | ||
**'''Special:''' | **'''Special:''' | ||
**Base Value: 87 | **Base Value: 87 | ||
</td><td> | |||
*Flail | *Flail | ||
| Line 433: | Line 559: | ||
**'''Special:''' | **'''Special:''' | ||
**Base Value: 101 | **Base Value: 101 | ||
</td></tr></table> | |||
====Cudgels==== | ====Cudgels==== | ||
<table><tr><td> | |||
*'''Quarterstaff''' | *'''Quarterstaff''' | ||
**'''Sub-type:''' | **'''Sub-type:''' | ||
| Line 445: | Line 576: | ||
**'''Special:''' | **'''Special:''' | ||
**Base Value: | **Base Value: | ||
</td><td> | |||
*Club | *Club | ||
| Line 456: | Line 589: | ||
**'''Special:''' | **'''Special:''' | ||
**Base Value: 47 | **Base Value: 47 | ||
</td><td> | |||
*Rod | *Rod | ||
| Line 467: | Line 602: | ||
**'''Special:''' | **'''Special:''' | ||
**Base Value: 16 | **Base Value: 16 | ||
</td></tr><tr><td> | |||
*Orb | *Orb | ||
| Line 478: | Line 615: | ||
**'''Special:''' | **'''Special:''' | ||
**Base Value: 40 | **Base Value: 40 | ||
</td><td> | |||
*Spellbook | *Spellbook | ||
| Line 489: | Line 628: | ||
**'''Special:''' | **'''Special:''' | ||
**Base Value: 25 | **Base Value: 25 | ||
</td><td> | |||
*Runewheel | *Runewheel | ||
| Line 500: | Line 641: | ||
**'''Special:''' | **'''Special:''' | ||
**Base Value: 20000 | **Base Value: 20000 | ||
</td></tr></table> | |||
===Ranged=== | ===Ranged=== | ||
====Bows==== | ====Bows==== | ||
<table><tr><td> | |||
*Shortbow | *Shortbow | ||
**'''Sub-type:''' | **'''Sub-type:''' Bows | ||
**''' | **'''2 handed''' | ||
**'''Damage Dice:''' | **'''Damage Dice:''' d6 | ||
**'''Size:''' | **'''Size:''' Medium | ||
**'''Quality:''' | **'''Quality:''' Simple to Very Fine | ||
**'''Weight:''' | **'''Weight:''' 4 | ||
**'''Minimum Level:''' | **'''Minimum Level:''' 1 | ||
**'''Special:''' | **'''Special:''' | ||
**Base Value: 33 | **Base Value: 33 | ||
</td><td> | |||
*Longbow | *Longbow | ||
**'''Sub-type:''' | **'''Sub-type:''' | ||
**''' | **'''2 handed:''' | ||
**'''Damage Dice:''' | **'''Damage Dice:''' d8 | ||
**'''Size:''' | **'''Size:''' Medium | ||
**'''Quality:''' | **'''Quality:''' Simple to Very Fine | ||
**'''Weight:''' | **'''Weight:''' 8 | ||
**'''Minimum Level:''' | **'''Minimum Level:''' 1 | ||
**'''Special:''' | **'''Special:''' | ||
**Base Value: 48 | **Base Value: 48 | ||
</td><td> | |||
*Composite Bow | *Composite Bow | ||
| Line 535: | Line 684: | ||
**'''Special:''' | **'''Special:''' | ||
**Base Value: 58 | **Base Value: 58 | ||
</td></tr></table> | |||
====Crossbows==== | ====Crossbows==== | ||
<table><tr><td> | |||
*Hand Crossbow | *Hand Crossbow | ||
**'''Sub-type:''' | **'''Sub-type:''' | ||
| Line 548: | Line 701: | ||
**Base Value: 42 | **Base Value: 42 | ||
</td><td> | |||
*Heavy Crossbow | *Heavy Crossbow | ||
| Line 559: | Line 713: | ||
**'''Special:''' | **'''Special:''' | ||
**Base Value: 72 | **Base Value: 72 | ||
</td><td> | |||
*Repeating Crossbow | *Repeating Crossbow | ||
| Line 570: | Line 726: | ||
**'''Special:''' | **'''Special:''' | ||
**Base Value: 97 | **Base Value: 97 | ||
</td></tr></table> | |||
====Slings==== | ====Slings==== | ||
<table><tr><td> | |||
*Slingshot | *Slingshot | ||
**'''Sub-type:''' | **'''Sub-type:''' | ||
| Line 582: | Line 742: | ||
**'''Special:''' | **'''Special:''' | ||
**Base Value: 0.8 | **Base Value: 0.8 | ||
</td><td> | |||
*Tension Sling | *Tension Sling | ||
| Line 593: | Line 755: | ||
**'''Special:''' | **'''Special:''' | ||
**Base Value: 17 | **Base Value: 17 | ||
</td></tr></table> | |||
===Martial=== | ===Martial=== | ||
====Strike==== | ====Strike==== | ||
<table><tr><td> | |||
*Tonfu | *Tonfu | ||
**'''Sub-type:''' | **'''Sub-type:''' | ||
| Line 606: | Line 772: | ||
**'''Special:''' | **'''Special:''' | ||
**Base Value: 58 | **Base Value: 58 | ||
</td><td> | |||
*Knuckler | *Knuckler | ||
| Line 617: | Line 785: | ||
**'''Special:''' | **'''Special:''' | ||
**Base Value: 31 | **Base Value: 31 | ||
</td><td> | |||
*Hand Wrap | *Hand Wrap | ||
| Line 628: | Line 798: | ||
**'''Special:''' | **'''Special:''' | ||
**Base Value: 4 | **Base Value: 4 | ||
</td></tr></table> | |||
====Cut==== | ====Cut==== | ||
<table><tr><td> | |||
*Kukhri | *Kukhri | ||
**'''Sub-type:''' | **'''Sub-type:''' | ||
| Line 640: | Line 814: | ||
**'''Special:''' | **'''Special:''' | ||
**Base Value: 42 | **Base Value: 42 | ||
</td><td> | |||
*Katana | *Katana | ||
| Line 651: | Line 827: | ||
**'''Special:''' Edged | **'''Special:''' Edged | ||
**Base Value: 62 | **Base Value: 62 | ||
</td><td> | |||
*Sakaboto | *Sakaboto | ||
| Line 662: | Line 840: | ||
**'''Special:''' Hooked | **'''Special:''' Hooked | ||
**Base Value: 62 | **Base Value: 62 | ||
</td><td> | |||
*Kama | *Kama | ||
| Line 673: | Line 853: | ||
**'''Special:''' Hooked | **'''Special:''' Hooked | ||
**Base Value: 32 | **Base Value: 32 | ||
</td></tr><tr><td> | |||
*Dōtanuki | *Dōtanuki | ||
| Line 684: | Line 866: | ||
**'''Special:''' Edged, Heavy | **'''Special:''' Edged, Heavy | ||
**Base Value: 77 | **Base Value: 77 | ||
</td><td> | |||
*Wakisashi | *Wakisashi | ||
| Line 695: | Line 879: | ||
**'''Special:''' | **'''Special:''' | ||
**Base Value: 41 | **Base Value: 41 | ||
</td><td> | |||
*Tanto | *Tanto | ||
**'''Sub-type:''' | **'''Sub-type:''' Cut | ||
**'''1 or 2 handed:''' | **'''1 or 2 handed:''' 1-handed | ||
**'''Damage Dice:''' | **'''Damage Dice:''' d6 | ||
**'''Size:''' | **'''Size:''' small | ||
**'''Quality:''' | **'''Quality:''' poor to very fine | ||
**'''Weight:''' | **'''Weight:''' | ||
**'''Minimum Level:''' | **'''Minimum Level:''' | ||
**'''Special:''' | **'''Special:''' | ||
**Base Value: 21 | **Base Value: 21 | ||
</td><td> | |||
*Jian | *Jian | ||
| Line 718: | Line 906: | ||
**Base Value: 56 | **Base Value: 56 | ||
</td></tr></table> | |||
====Exotic==== | ====Exotic==== | ||
<table><tr><td> | |||
*Claw and Chain | *Claw and Chain | ||
**'''Sub-type:''' | **'''Sub-type:''' | ||
| Line 730: | Line 921: | ||
**'''Special:''' Hooked | **'''Special:''' Hooked | ||
**Base Value: 92 | **Base Value: 92 | ||
</td><td> | |||
*Blade and Chain | *Blade and Chain | ||
| Line 741: | Line 934: | ||
**'''Special:''' | **'''Special:''' | ||
**Base Value: 103 | **Base Value: 103 | ||
</td><td> | |||
*Nunchaku | *Nunchaku | ||
| Line 752: | Line 947: | ||
**'''Special:''' | **'''Special:''' | ||
**Base Value: 103 | **Base Value: 103 | ||
</td></tr></table> | |||
===Thrown=== | |||
Hey, look! Throwing weapons are a thing! | |||
==See Also:== | ==See Also:== | ||
Latest revision as of 22:22, 28 May 2023
Note: add multiflails. Its the blunt version of the bastard sword.
Notes probably some reworking required here, need to add crit-multiplier and some other things. I also want to try to normalize the weapons somewhat so that subtypes become more of a stylistic choice and specific weapons aren't merely objectively better. Idealy each weapon should have three things:
- Crit Multiplier
- Different damage-dice based on type of hit? E.G. Glancing blow = d4, full hit = d6?
- Do more with quality? higher quality weapons = better?
These are all little things that can be tweaked to affect the weapon's performance. The question is... what are they?
Each weapon has a supertype, type, and subtype. Supertype is the proficiency it uses, type is the sort of weapon, and subtype is the exact type. Example: a longsword is supertype: bladed, type: swords, subtype: longsword. For the purposes of sanity, brevity, and page-width, tables will be created at the type-level.
Qualities that cannot change:
- Sub-type: A weapon of a particular sub-type is always that sub-type, and everything falls into a sub-type.
- 1 or 2 handed: Whether the weapon is 1-handed or 2-handed.
- Damage Dice: A weapon of a given sub-type is always going to have the same damage die. + values are also covered under damage.
- Size: Any weapon of a given type is going to have a consistent size. Size determines the Strength Requirement to use the item, which is separate from the stat used in combat.
- Quality: Or more accurately quality-range, as some weapons can only be found or made in certain quality ranges. On finished items, quality denotes how nice it is.
- Weight: Will remain constant, even if different materials are used, just to make things easier.
- Minimum Level: The Base Minimum Level required to wield the item.
- Special: Found on some weapons, "special" denotes some addon or property that weapon naturally has.
- Base Value: How much is the basic(or "blank") item worth.
Rarity will be determined by a number of factors, as will value.
Basic List
Shields
- Buckler
- Kite
- Tower
Bladed
|
Swords
|
Knives
|
Axes
|
Pole-Arms
|
Blunt
|
Hammers
|
Maces
|
Cudgels
|
Ranged
|
Bows
|
Crossbows
|
Slings
|
Martial
|
Strike
|
Cut
|
Exotic
|
Thrown
|
Trap
|
Injure
|
Impale
|
Detailed List
Names will be determined by the loot generator, subtype is whatever subtype category its in. Hence, this table need only include hand, quality, size, and weight.
Bladed
Shields
- Buckler
- Base Value: 47
- Kite
- Base Value: 125
- Tower
- Base Value: 229
Swords
|
|
|
|
|
|
|
Knives
|
|
Axes
|
|
|
Pole-Arms
|
|
|
|
|
|
|
Blunt
Hammers
|
|
|
|
Maces
|
|
|
Cudgels
|
|
|
|
|
|
Ranged
Bows
|
|
|
Crossbows
|
|
|
Slings
|
|
Martial
Strike
|
|
|
Cut
|
|
|
|
|
|
|
|
Exotic
|
|
|
Thrown
Hey, look! Throwing weapons are a thing!