MRPG Weapons: Difference between revisions
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'''Note:''' add multiflails. Its the blunt version of the bastard sword. | |||
'''Notes''' probably some reworking required here, need to add crit-multiplier and some other things. I also want to try to normalize the weapons somewhat so that subtypes become more of a stylistic choice and specific weapons aren't merely objectively better. Idealy each weapon should have three things: | |||
*Crit Multiplier | |||
*Different damage-dice based on type of hit? E.G. Glancing blow = d4, full hit = d6? | |||
*Do more with quality? higher quality weapons = better? | |||
These are all little things that can be tweaked to affect the weapon's performance. The question is... what are they? | |||
Each weapon has a supertype, type, and subtype. Supertype is the proficiency it uses, type is the sort of weapon, and subtype is the exact type. '''Example:''' a longsword is supertype: bladed, type: swords, subtype: longsword. For the purposes of sanity, brevity, and page-width, tables will be created at the type-level. | Each weapon has a supertype, type, and subtype. Supertype is the proficiency it uses, type is the sort of weapon, and subtype is the exact type. '''Example:''' a longsword is supertype: bladed, type: swords, subtype: longsword. For the purposes of sanity, brevity, and page-width, tables will be created at the type-level. | ||
| Line 25: | Line 34: | ||
*'''Base Value:''' | *'''Base Value:''' | ||
--> | --> | ||
==Basic List== | ==Basic List== | ||
===Shields=== | |||
*Buckler | |||
*Kite | |||
*Tower | |||
===Bladed=== | ===Bladed=== | ||
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</table> | </table> | ||
==Detailed | ===Thrown=== | ||
<table border="1"> | |||
<tr> | |||
<td valign="top"> | |||
'''Trap''' | |||
*Dragon Beard Hook | |||
*Bolas | |||
*Retiarius Net | |||
</td><td valign="top"> | |||
'''Injure''' | |||
*Chakram | |||
*Throwing Axe | |||
*Throwing Hammer | |||
</td><td valign="top"> | |||
'''Impale''' | |||
*Throwing Dagger | |||
*Throwing Star | |||
*Javelin | |||
*Small Throwing Dart | |||
*Medium Throwing Dart | |||
*Large Throwing Dart | |||
</td></tr></table> | |||
==Detailed List== | |||
Names will be determined by the loot generator, subtype is whatever subtype category its in. Hence, this table need only include hand, quality, size, and weight. | Names will be determined by the loot generator, subtype is whatever subtype category its in. Hence, this table need only include hand, quality, size, and weight. | ||
===Bladed=== | ===Bladed=== | ||
===Shields=== | |||
*Buckler | |||
**Base Value: 47 | |||
*Kite | |||
**Base Value: 125 | |||
*Tower | |||
**Base Value: 229 | |||
====Swords==== | ====Swords==== | ||
<table border="0"> | <table border="0"> | ||
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**Sub-type: Short Sword | **Sub-type: Short Sword | ||
**1 handed | **1 handed | ||
**Damage Dice: | **Damage Dice: d6 | ||
**Size: Medium | **Size: Medium | ||
**Quality: Poor to Very Fine | **Quality: Poor to Very Fine | ||
| Line 428: | Line 478: | ||
**'''Minimum Level:''' | **'''Minimum Level:''' | ||
**'''Special:''' | **'''Special:''' | ||
**Base Value: | **Base Value: 293 | ||
</td><td> | </td><td> | ||
| Line 454: | Line 503: | ||
**'''Minimum Level:''' | **'''Minimum Level:''' | ||
**'''Special:''' | **'''Special:''' | ||
**Base Value: | **Base Value: 157 | ||
</td><td> | </td><td> | ||
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**'''Weight:''' 42lb | **'''Weight:''' 42lb | ||
**'''Minimum Level:''' 1 | **'''Minimum Level:''' 1 | ||
**'''Special:''' | **'''Special:''' Spiked. | ||
**Base Value: | **Base Value: 471 | ||
</td></tr></table> | </td></tr></table> | ||
====Maces==== | ====Maces==== | ||
<table>< | <table><tr><td> | ||
*Mace | *Mace | ||
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</td></tr></table> | </td></tr></table> | ||
====Cudgels==== | ====Cudgels==== | ||
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*Shortbow | *Shortbow | ||
**'''Sub-type:''' | **'''Sub-type:''' Bows | ||
**''' | **'''2 handed''' | ||
**'''Damage Dice:''' | **'''Damage Dice:''' d6 | ||
**'''Size:''' | **'''Size:''' Medium | ||
**'''Quality:''' | **'''Quality:''' Simple to Very Fine | ||
**'''Weight:''' | **'''Weight:''' 4 | ||
**'''Minimum Level:''' | **'''Minimum Level:''' 1 | ||
**'''Special:''' | **'''Special:''' | ||
**Base Value: 33 | **Base Value: 33 | ||
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*Longbow | *Longbow | ||
**'''Sub-type:''' | **'''Sub-type:''' | ||
**''' | **'''2 handed:''' | ||
**'''Damage Dice:''' | **'''Damage Dice:''' d8 | ||
**'''Size:''' | **'''Size:''' Medium | ||
**'''Quality:''' | **'''Quality:''' Simple to Very Fine | ||
**'''Weight:''' | **'''Weight:''' 8 | ||
**'''Minimum Level:''' | **'''Minimum Level:''' 1 | ||
**'''Special:''' | **'''Special:''' | ||
**Base Value: 48 | **Base Value: 48 | ||
| Line 680: | Line 730: | ||
====Slings==== | ====Slings==== | ||
<table><tr><td> | |||
*Slingshot | *Slingshot | ||
**'''Sub-type:''' | **'''Sub-type:''' | ||
| Line 690: | Line 742: | ||
**'''Special:''' | **'''Special:''' | ||
**Base Value: 0.8 | **Base Value: 0.8 | ||
</td><td> | |||
*Tension Sling | *Tension Sling | ||
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**'''Special:''' | **'''Special:''' | ||
**Base Value: 17 | **Base Value: 17 | ||
</td></tr></table> | |||
===Martial=== | ===Martial=== | ||
====Strike==== | ====Strike==== | ||
<table><tr><td> | |||
*Tonfu | *Tonfu | ||
**'''Sub-type:''' | **'''Sub-type:''' | ||
| Line 714: | Line 772: | ||
**'''Special:''' | **'''Special:''' | ||
**Base Value: 58 | **Base Value: 58 | ||
</td><td> | |||
*Knuckler | *Knuckler | ||
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**'''Special:''' | **'''Special:''' | ||
**Base Value: 31 | **Base Value: 31 | ||
</td><td> | |||
*Hand Wrap | *Hand Wrap | ||
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**'''Special:''' | **'''Special:''' | ||
**Base Value: 4 | **Base Value: 4 | ||
</td></tr></table> | |||
====Cut==== | ====Cut==== | ||
<table><tr><td> | |||
*Kukhri | *Kukhri | ||
**'''Sub-type:''' | **'''Sub-type:''' | ||
| Line 748: | Line 814: | ||
**'''Special:''' | **'''Special:''' | ||
**Base Value: 42 | **Base Value: 42 | ||
</td><td> | |||
*Katana | *Katana | ||
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**'''Special:''' Edged | **'''Special:''' Edged | ||
**Base Value: 62 | **Base Value: 62 | ||
</td><td> | |||
*Sakaboto | *Sakaboto | ||
| Line 770: | Line 840: | ||
**'''Special:''' Hooked | **'''Special:''' Hooked | ||
**Base Value: 62 | **Base Value: 62 | ||
</td><td> | |||
*Kama | *Kama | ||
| Line 781: | Line 853: | ||
**'''Special:''' Hooked | **'''Special:''' Hooked | ||
**Base Value: 32 | **Base Value: 32 | ||
</td></tr><tr><td> | |||
*Dōtanuki | *Dōtanuki | ||
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**'''Special:''' Edged, Heavy | **'''Special:''' Edged, Heavy | ||
**Base Value: 77 | **Base Value: 77 | ||
</td><td> | |||
*Wakisashi | *Wakisashi | ||
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**'''Special:''' | **'''Special:''' | ||
**Base Value: 41 | **Base Value: 41 | ||
</td><td> | |||
*Tanto | *Tanto | ||
**'''Sub-type:''' | **'''Sub-type:''' Cut | ||
**'''1 or 2 handed:''' | **'''1 or 2 handed:''' 1-handed | ||
**'''Damage Dice:''' | **'''Damage Dice:''' d6 | ||
**'''Size:''' | **'''Size:''' small | ||
**'''Quality:''' | **'''Quality:''' poor to very fine | ||
**'''Weight:''' | **'''Weight:''' | ||
**'''Minimum Level:''' | **'''Minimum Level:''' | ||
**'''Special:''' | **'''Special:''' | ||
**Base Value: 21 | **Base Value: 21 | ||
</td><td> | |||
*Jian | *Jian | ||
| Line 826: | Line 906: | ||
**Base Value: 56 | **Base Value: 56 | ||
</td></tr></table> | |||
====Exotic==== | ====Exotic==== | ||
<table><tr><td> | |||
*Claw and Chain | *Claw and Chain | ||
**'''Sub-type:''' | **'''Sub-type:''' | ||
| Line 838: | Line 921: | ||
**'''Special:''' Hooked | **'''Special:''' Hooked | ||
**Base Value: 92 | **Base Value: 92 | ||
</td><td> | |||
*Blade and Chain | *Blade and Chain | ||
| Line 849: | Line 934: | ||
**'''Special:''' | **'''Special:''' | ||
**Base Value: 103 | **Base Value: 103 | ||
</td><td> | |||
*Nunchaku | *Nunchaku | ||
| Line 860: | Line 947: | ||
**'''Special:''' | **'''Special:''' | ||
**Base Value: 103 | **Base Value: 103 | ||
</td></tr></table> | |||
===Thrown=== | |||
Hey, look! Throwing weapons are a thing! | |||
==See Also:== | ==See Also:== | ||
Latest revision as of 22:22, 28 May 2023
Note: add multiflails. Its the blunt version of the bastard sword.
Notes probably some reworking required here, need to add crit-multiplier and some other things. I also want to try to normalize the weapons somewhat so that subtypes become more of a stylistic choice and specific weapons aren't merely objectively better. Idealy each weapon should have three things:
- Crit Multiplier
- Different damage-dice based on type of hit? E.G. Glancing blow = d4, full hit = d6?
- Do more with quality? higher quality weapons = better?
These are all little things that can be tweaked to affect the weapon's performance. The question is... what are they?
Each weapon has a supertype, type, and subtype. Supertype is the proficiency it uses, type is the sort of weapon, and subtype is the exact type. Example: a longsword is supertype: bladed, type: swords, subtype: longsword. For the purposes of sanity, brevity, and page-width, tables will be created at the type-level.
Qualities that cannot change:
- Sub-type: A weapon of a particular sub-type is always that sub-type, and everything falls into a sub-type.
- 1 or 2 handed: Whether the weapon is 1-handed or 2-handed.
- Damage Dice: A weapon of a given sub-type is always going to have the same damage die. + values are also covered under damage.
- Size: Any weapon of a given type is going to have a consistent size. Size determines the Strength Requirement to use the item, which is separate from the stat used in combat.
- Quality: Or more accurately quality-range, as some weapons can only be found or made in certain quality ranges. On finished items, quality denotes how nice it is.
- Weight: Will remain constant, even if different materials are used, just to make things easier.
- Minimum Level: The Base Minimum Level required to wield the item.
- Special: Found on some weapons, "special" denotes some addon or property that weapon naturally has.
- Base Value: How much is the basic(or "blank") item worth.
Rarity will be determined by a number of factors, as will value.
Basic List
Shields
- Buckler
- Kite
- Tower
Bladed
|
Swords
|
Knives
|
Axes
|
Pole-Arms
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Blunt
|
Hammers
|
Maces
|
Cudgels
|
Ranged
|
Bows
|
Crossbows
|
Slings
|
Martial
|
Strike
|
Cut
|
Exotic
|
Thrown
|
Trap
|
Injure
|
Impale
|
Detailed List
Names will be determined by the loot generator, subtype is whatever subtype category its in. Hence, this table need only include hand, quality, size, and weight.
Bladed
Shields
- Buckler
- Base Value: 47
- Kite
- Base Value: 125
- Tower
- Base Value: 229
Swords
|
|
|
|
|
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Knives
|
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Axes
|
|
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Pole-Arms
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|
|
|
|
|
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Blunt
Hammers
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|
|
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Maces
|
|
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Cudgels
|
|
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|
|
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Ranged
Bows
|
|
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Crossbows
|
|
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Slings
|
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Martial
Strike
|
|
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Cut
|
|
|
|
|
|
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Exotic
|
|
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Thrown
Hey, look! Throwing weapons are a thing!