MRPG Equations Cheat Sheet: Difference between revisions

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'''THIS ENTIRE PAGE IS TOTALLY OUTDATED'''
A listing of all equations used in [[Mage Wars RPG]].
A listing of all equations used in [[Mage Wars RPG]].


==Abbreviations==
For the sake of brevity and sanity, these functions use a simplified series of abreviated terms which should make the equations easier to reference. Capitol and Lowercase are important.
<table border="1">
<tr>
<td valign=top>
'''Stats:'''
*Strength = STR
*Speed = SPD
*Intelligence = INT
*Stamina = STA
*Dexterity = DEX
'''Skills:'''
*Charisma = CHA
*Medicine = MED
*Tinkering = TIN
*Comprehension = COM
*Perception = PER
</td>
<td valign=top>
'''Combat/Magic:'''
*Base Attack Value = BAV
*Variable Attacl Value = VAV
*Base Defense Value = BAV
*Variable Defense Value = VAC
*Base Success Value =  BAV
*Variable Success Value = VSV
*Proficiency = PRO
</td>
<td valign=top>
*Buffed = No Prefix
*Unbuffed = u
*Modifier = m
*Rank = R
*Armor Class = AC
*Flourish Roll = FR
</td>
</tr>
</table>
===Examples===
*PROm = Proficiency Modifier
*uSTRm = Unbuffed Strength Modifier
STR is the actual stat, STRm is the stat modifier. A lowercase u before denotes that it is the unbuffed stat modifier as opposed to the buffed.
<!--
==Combat==
==Combat==
*'''Base AV:''' (Mod x Weapon Proficiency) + (Mod x Special Weapon Proficiency)
*'''Base AV:''' Weapon Stat(s) + PRO + Special Proficiency
*'''Variable AV:''' (1d20 x rank) + (Weapon Dice) + Special Proficiency)
*'''Variable AV:''' (1d20 x R) + (Weapon Dice) + Special Proficiency)
 
*'''Base DV:''' PRO + AC
*'''Variable AC:''' (STRm)d10 + (DEXm)d6
 
(See [[MRPG Combat and Magic#Dodge|dodge]])
*'''Dodge:''' Dodge + (Dogde x um) + DEX + dice.


*'''Base DV:''' Armor Proficiency + (AC x Buffed Dexterity Modifier)
*'''Block:''' PRO + STR + Shield AC + rank-d20
*'''Variable AC:''' Buffed (Strength Modifier)d10 and (Dexterity Modifier)d6


==Magic==
==Magic==
*'''Base SV:'''  
*'''Base SV:'''  
**'''Spellbook:''' Magic Proficiency + Lore
**'''Spellbook:''' Intelligence + Magic Proficiency + Transcription
**'''Memory:''' Magic Proficiency x 2
**'''Memory:''' Intelligence + Magic Proficiency + Lore
 
*'''Base RV:''' uSTR + uSPD + uSTA + INT + uDEX + INT
*'''Var RV:''' (INTm + Rank)Var-RV Dice
-->
==HP and MP==
 
*'''HP:''' (STA x STAm) x (Level + 1)
*'''MP:''' (STRm + INTm x INT) x (Level + 1)
 
==Deception==
*'''Bluff:''' (CHA + INT) x INTm + FR
 
*'''Intimidate:''' CHA x STRm + INTm + FR
 
*'''Hide:''' PER + DEX x DEXm + FR
 
*'''Sneak:''' (uDEX + uSPD) x PER + FR


==Activated Abilities==
==Activated Abilities==
*''Blind:'' (Speed x Buffed Intelligence Modifier + any bonus) vs. (Stamina x Buffed Dexterity Modifier). 1d6 per rank + bonus blindness.
*'''Blind:''' (SPD x INTm + any bonus) vs. (STA x DEXm). 1d6 x R + bonus blindness.


*'''Knockdown:''' (Strength x Buffed Strength Modifier + Bonuses) vs. (Dexterity x Buffed Dexterity Modifier). 1d3 seconds per rank, plus any bonuses to the knockdown timer(unlike other effects, bonuses to the knockdown ability do not apply to the knockdown timer).
*'''Knockdown:''' (STR x STRm + Bonuses) vs. (DEX x DEXm). 1d3 seconds per rank, plus any bonuses to the knockdown timer(unlike other effects, bonuses to the knockdown ability do not apply to the knockdown timer).


*'''Disarm:''' (Dexterity x Buffed Speed Modifier + Bonuses) vs. (Strength + Buffed Strength Modifier). 1d8 seconds of disarm per rank, plus any bonuses not coming from the weapon(some weapons have inherent Disarm bonuses).
*'''Disarm:''' (DEX x SPDm + Bonuses) vs. (STR + STRm). 1d8 seconds of disarm per rank, plus any bonuses not coming from the weapon(some weapons have inherent Disarm bonuses).


*'''Injure:''' (Weapon Skill x Buffed Strength Modifier) vs. (Target AC). 1d6 Plus weapon damage(must be coupled with a normal attack that must succeed).
*'''Injure:''' (Weapon Skill x STRm) vs. (Target AC). 1d6 Plus weapon damage(must be coupled with a normal attack that must succeed).


==See Also:==
==See Also:==

Latest revision as of 21:42, 5 November 2015

THIS ENTIRE PAGE IS TOTALLY OUTDATED

A listing of all equations used in Mage Wars RPG.

Abbreviations

For the sake of brevity and sanity, these functions use a simplified series of abreviated terms which should make the equations easier to reference. Capitol and Lowercase are important.

Stats:

  • Strength = STR
  • Speed = SPD
  • Intelligence = INT
  • Stamina = STA
  • Dexterity = DEX

Skills:

  • Charisma = CHA
  • Medicine = MED
  • Tinkering = TIN
  • Comprehension = COM
  • Perception = PER

Combat/Magic:

  • Base Attack Value = BAV
  • Variable Attacl Value = VAV
  • Base Defense Value = BAV
  • Variable Defense Value = VAC
  • Base Success Value = BAV
  • Variable Success Value = VSV
  • Proficiency = PRO
  • Buffed = No Prefix
  • Unbuffed = u
  • Modifier = m
  • Rank = R


  • Armor Class = AC
  • Flourish Roll = FR

Examples

  • PROm = Proficiency Modifier
  • uSTRm = Unbuffed Strength Modifier

STR is the actual stat, STRm is the stat modifier. A lowercase u before denotes that it is the unbuffed stat modifier as opposed to the buffed.

HP and MP

  • HP: (STA x STAm) x (Level + 1)
  • MP: (STRm + INTm x INT) x (Level + 1)

Deception

  • Bluff: (CHA + INT) x INTm + FR
  • Intimidate: CHA x STRm + INTm + FR
  • Hide: PER + DEX x DEXm + FR
  • Sneak: (uDEX + uSPD) x PER + FR

Activated Abilities

  • Blind: (SPD x INTm + any bonus) vs. (STA x DEXm). 1d6 x R + bonus blindness.
  • Knockdown: (STR x STRm + Bonuses) vs. (DEX x DEXm). 1d3 seconds per rank, plus any bonuses to the knockdown timer(unlike other effects, bonuses to the knockdown ability do not apply to the knockdown timer).
  • Disarm: (DEX x SPDm + Bonuses) vs. (STR + STRm). 1d8 seconds of disarm per rank, plus any bonuses not coming from the weapon(some weapons have inherent Disarm bonuses).
  • Injure: (Weapon Skill x STRm) vs. (Target AC). 1d6 Plus weapon damage(must be coupled with a normal attack that must succeed).

See Also: