MRPG Equations Cheat Sheet: Difference between revisions
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'''THIS ENTIRE PAGE IS TOTALLY OUTDATED''' | |||
A listing of all equations used in [[Mage Wars RPG]]. | A listing of all equations used in [[Mage Wars RPG]]. | ||
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<table border="1"> | <table border="1"> | ||
<tr> | <tr> | ||
<td> | <td valign=top> | ||
'''Stats:''' | '''Stats:''' | ||
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</td> | </td> | ||
<td> | <td valign=top> | ||
'''Combat/Magic:''' | '''Combat/Magic:''' | ||
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</td> | </td> | ||
<td> | <td valign=top> | ||
*Buffed = No Prefix | *Buffed = No Prefix | ||
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*Modifier = m | *Modifier = m | ||
*Rank = R | *Rank = R | ||
*Armor Class = AC | |||
*Flourish Roll = FR | |||
</td> | </td> | ||
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</table> | </table> | ||
===Examples=== | |||
*PROm = Proficiency Modifier | |||
*uSTRm = Unbuffed Strength Modifier | |||
STR is the actual stat, STRm is the stat modifier. A lowercase u before denotes that it is the unbuffed stat modifier as opposed to the buffed. | |||
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==Combat== | ==Combat== | ||
*'''Base AV:''' ( | *'''Base AV:''' Weapon Stat(s) + PRO + Special Proficiency | ||
*'''Variable AV:''' (1d20 x | *'''Variable AV:''' (1d20 x R) + (Weapon Dice) + Special Proficiency) | ||
*'''Base DV:''' | *'''Base DV:''' PRO + AC | ||
*'''Variable AC:''' | *'''Variable AC:''' (STRm)d10 + (DEXm)d6 | ||
(See [[MRPG Combat and Magic#Dodge|dodge]]) | |||
*'''Dodge:''' Dodge + (Dogde x um) + DEX + dice. | |||
*'''Block:''' PRO + STR + Shield AC + rank-d20 | |||
==Magic== | ==Magic== | ||
*'''Base SV:''' | *'''Base SV:''' | ||
**'''Spellbook:''' Magic Proficiency + | **'''Spellbook:''' Intelligence + Magic Proficiency + Transcription | ||
**'''Memory:''' Magic Proficiency x | **'''Memory:''' Intelligence + Magic Proficiency + Lore | ||
*'''Base RV:''' uSTR + uSPD + uSTA + INT + uDEX + INT | |||
*'''Var RV:''' (INTm + Rank)Var-RV Dice | |||
--> | |||
==HP and MP== | |||
*'''HP:''' (STA x STAm) x (Level + 1) | |||
*'''MP:''' (STRm + INTm x INT) x (Level + 1) | |||
==Deception== | |||
*'''Bluff:''' (CHA + INT) x INTm + FR | |||
*'''Intimidate:''' CHA x STRm + INTm + FR | |||
*'''Hide:''' PER + DEX x DEXm + FR | |||
*'''Sneak:''' (uDEX + uSPD) x PER + FR | |||
==Activated Abilities== | ==Activated Abilities== | ||
*''Blind:'' ( | *'''Blind:''' (SPD x INTm + any bonus) vs. (STA x DEXm). 1d6 x R + bonus blindness. | ||
*'''Knockdown:''' ( | *'''Knockdown:''' (STR x STRm + Bonuses) vs. (DEX x DEXm). 1d3 seconds per rank, plus any bonuses to the knockdown timer(unlike other effects, bonuses to the knockdown ability do not apply to the knockdown timer). | ||
*'''Disarm:''' ( | *'''Disarm:''' (DEX x SPDm + Bonuses) vs. (STR + STRm). 1d8 seconds of disarm per rank, plus any bonuses not coming from the weapon(some weapons have inherent Disarm bonuses). | ||
*'''Injure:''' (Weapon Skill x | *'''Injure:''' (Weapon Skill x STRm) vs. (Target AC). 1d6 Plus weapon damage(must be coupled with a normal attack that must succeed). | ||
==See Also:== | ==See Also:== | ||
Latest revision as of 21:42, 5 November 2015
THIS ENTIRE PAGE IS TOTALLY OUTDATED
A listing of all equations used in Mage Wars RPG.
Abbreviations
For the sake of brevity and sanity, these functions use a simplified series of abreviated terms which should make the equations easier to reference. Capitol and Lowercase are important.
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Stats:
Skills:
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Combat/Magic:
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Examples
- PROm = Proficiency Modifier
- uSTRm = Unbuffed Strength Modifier
STR is the actual stat, STRm is the stat modifier. A lowercase u before denotes that it is the unbuffed stat modifier as opposed to the buffed.
HP and MP
- HP: (STA x STAm) x (Level + 1)
- MP: (STRm + INTm x INT) x (Level + 1)
Deception
- Bluff: (CHA + INT) x INTm + FR
- Intimidate: CHA x STRm + INTm + FR
- Hide: PER + DEX x DEXm + FR
- Sneak: (uDEX + uSPD) x PER + FR
Activated Abilities
- Blind: (SPD x INTm + any bonus) vs. (STA x DEXm). 1d6 x R + bonus blindness.
- Knockdown: (STR x STRm + Bonuses) vs. (DEX x DEXm). 1d3 seconds per rank, plus any bonuses to the knockdown timer(unlike other effects, bonuses to the knockdown ability do not apply to the knockdown timer).
- Disarm: (DEX x SPDm + Bonuses) vs. (STR + STRm). 1d8 seconds of disarm per rank, plus any bonuses not coming from the weapon(some weapons have inherent Disarm bonuses).
- Injure: (Weapon Skill x STRm) vs. (Target AC). 1d6 Plus weapon damage(must be coupled with a normal attack that must succeed).