MRPG Equations Cheat Sheet: Difference between revisions

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'''THIS ENTIRE PAGE IS TOTALLY OUTDATED'''
A listing of all equations used in [[Mage Wars RPG]].
A listing of all equations used in [[Mage Wars RPG]].


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STR is the actual stat, STRm is the stat modifier. A lowercase u before denotes that it is the unbuffed stat modifier as opposed to the buffed.
STR is the actual stat, STRm is the stat modifier. A lowercase u before denotes that it is the unbuffed stat modifier as opposed to the buffed.
 
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==Combat==
==Combat==
*'''Base AV:''' (PROm x PRO) + (PROm x Special Proficiency)
*'''Base AV:''' Weapon Stat(s) + PRO + Special Proficiency
*'''Variable AV:''' (1d20 x R) + (Weapon Dice) + Special Proficiency)
*'''Variable AV:''' (1d20 x R) + (Weapon Dice) + Special Proficiency)


*'''Base DV:''' PRO + (AC x DEXm)
*'''Base DV:''' PRO + AC
*'''Variable AC:''' (STRm)d10 + (DEXm)d6
*'''Variable AC:''' (STRm)d10 + (DEXm)d6


(See [[MRPG Combat and Magic#Dodge|dodge]])
(See [[MRPG Combat and Magic#Dodge|dodge]])
*Dodge + (Dogde x um) + DEX + dice.
*'''Dodge:''' Dodge + (Dogde x um) + DEX + dice.
 
*'''Block:''' PRO + STR + Shield AC + rank-d20


==Magic==
==Magic==
*'''Base SV:'''  
*'''Base SV:'''  
**'''Spellbook:''' Magic Proficiency + Lore
**'''Spellbook:''' Intelligence + Magic Proficiency + Transcription
**'''Memory:''' Magic Proficiency x 2
**'''Memory:''' Intelligence + Magic Proficiency + Lore
 
*'''Base RV:''' (INT x uINTm) + (STR x STRm)
*'''Var RV:''' INTm Var-RV Dice


*'''Base RV:''' uSTR + uSPD + uSTA + INT + uDEX + INT
*'''Var RV:''' (INTm + Rank)Var-RV Dice
-->
==HP and MP==
==HP and MP==


*'''HP:''' (STA x STAm) x Level
*'''HP:''' (STA x STAm) x (Level + 1)
*'''MP:''' (STRm + INTm x INT) x Level
*'''MP:''' (STRm + INTm x INT) x (Level + 1)
 
*'''Note:''' for level 0 characters, level is treated as 1.


==Deception==
==Deception==
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==Activated Abilities==
==Activated Abilities==
*''Blind:'' (SPD x INTm + any bonus) vs. (STA x DEXm). 1d6 x R + bonus blindness.
*'''Blind:''' (SPD x INTm + any bonus) vs. (STA x DEXm). 1d6 x R + bonus blindness.


*'''Knockdown:''' (STR x STRm + Bonuses) vs. (DEX x DEXm). 1d3 seconds per rank, plus any bonuses to the knockdown timer(unlike other effects, bonuses to the knockdown ability do not apply to the knockdown timer).
*'''Knockdown:''' (STR x STRm + Bonuses) vs. (DEX x DEXm). 1d3 seconds per rank, plus any bonuses to the knockdown timer(unlike other effects, bonuses to the knockdown ability do not apply to the knockdown timer).

Latest revision as of 21:42, 5 November 2015

THIS ENTIRE PAGE IS TOTALLY OUTDATED

A listing of all equations used in Mage Wars RPG.

Abbreviations

For the sake of brevity and sanity, these functions use a simplified series of abreviated terms which should make the equations easier to reference. Capitol and Lowercase are important.

Stats:

  • Strength = STR
  • Speed = SPD
  • Intelligence = INT
  • Stamina = STA
  • Dexterity = DEX

Skills:

  • Charisma = CHA
  • Medicine = MED
  • Tinkering = TIN
  • Comprehension = COM
  • Perception = PER

Combat/Magic:

  • Base Attack Value = BAV
  • Variable Attacl Value = VAV
  • Base Defense Value = BAV
  • Variable Defense Value = VAC
  • Base Success Value = BAV
  • Variable Success Value = VSV
  • Proficiency = PRO
  • Buffed = No Prefix
  • Unbuffed = u
  • Modifier = m
  • Rank = R


  • Armor Class = AC
  • Flourish Roll = FR

Examples

  • PROm = Proficiency Modifier
  • uSTRm = Unbuffed Strength Modifier

STR is the actual stat, STRm is the stat modifier. A lowercase u before denotes that it is the unbuffed stat modifier as opposed to the buffed.

HP and MP

  • HP: (STA x STAm) x (Level + 1)
  • MP: (STRm + INTm x INT) x (Level + 1)

Deception

  • Bluff: (CHA + INT) x INTm + FR
  • Intimidate: CHA x STRm + INTm + FR
  • Hide: PER + DEX x DEXm + FR
  • Sneak: (uDEX + uSPD) x PER + FR

Activated Abilities

  • Blind: (SPD x INTm + any bonus) vs. (STA x DEXm). 1d6 x R + bonus blindness.
  • Knockdown: (STR x STRm + Bonuses) vs. (DEX x DEXm). 1d3 seconds per rank, plus any bonuses to the knockdown timer(unlike other effects, bonuses to the knockdown ability do not apply to the knockdown timer).
  • Disarm: (DEX x SPDm + Bonuses) vs. (STR + STRm). 1d8 seconds of disarm per rank, plus any bonuses not coming from the weapon(some weapons have inherent Disarm bonuses).
  • Injure: (Weapon Skill x STRm) vs. (Target AC). 1d6 Plus weapon damage(must be coupled with a normal attack that must succeed).

See Also: