MRPG Light Magic: Difference between revisions
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(Created page with '==See Also== *MRPG Magic *Mage Wars RPG Category:Mage Wars RPGCategory:MRPG Magic') |
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Base Description | |||
==Spell List== | |||
List of spells | |||
===Learned=== | |||
===Gained=== | |||
====Additive==== | |||
=====First Progression===== | |||
(Character Level 3) | |||
*'''Percussive Force:''' | Fast Cast | 10 | |||
**'''Light''' |1| Deals 1d6 +2 per level Positive Damage | |||
*'''Mind Armor''' Weave | 5 minutes | 10 | |||
**'''Light:''' Provides a 10% bonus to Positive Resistance | |||
=====Second Progression===== | |||
(Character Level 6) | |||
*'''Circle of Binding''' | Fast Cast | 40 | |||
For all versions, the effect is the same: the target is held, motionless, for 9 per rank +1 per level seconds. A resistance of check of ([[MRPG Magic#Spell Resistance|Resistance]] + 1d6 per rank) against the caster's own resistance determines the effectiveness of the spell. Which version of the spell you use determines the resistance-check: | |||
**'''Light:''' Fire | |||
*'''Tunic of Iron-Weave''' | Weave | 40 | |||
Enchants the caster's robes so that they become like a suit of armor. For the purposes of this spell, the caster uses their magic proficiency in place of armor proficiency and gains the appropriate VAV dice. The armor-type depends of the proficiency used: | |||
**'''Light:''' Plate | |||
=====Third Progression===== | |||
*'''Armor of Wind, Level I''' | Weave | 20 | |||
**'''Light:''' Bathes the target in searing light, granting a 10% reduction to Mortal Damage | |||
*'''Shadow''' | Weave | 35 | |||
**'''Light:''' You gain the ability to see the hidden, creatures may no longer hid in the darkness befor your eyes. | |||
=====Fourth Progression===== | |||
*'''Armor of Wind, Level II''' | Weave | 30 | |||
**'''Light:''' Bathes the target in searing light, granting a 20% reduction to Mortal Damage | |||
=====Fifth Progression===== | |||
*'''Armor of Wind, Level III''' | Weave | 30 | |||
**'''Light:''' Bathes the target in searing light, granting a 25% reduction to Mortal Damage | |||
=====Sixth Progression===== | |||
(Character Level 18) | |||
=====Seventh Progression===== | |||
*Armor of Light | |||
=====Eighth Progression===== | |||
===Granted=== | |||
If there's a spell tree. | |||
==See Also== | ==See Also== | ||
*[[MRPG Magic]] | *[[MRPG Magic]] | ||
Latest revision as of 19:39, 13 October 2014
Base Description
Spell List
List of spells
Learned
Gained
Additive
First Progression
(Character Level 3)
- Percussive Force: | Fast Cast | 10
- Light |1| Deals 1d6 +2 per level Positive Damage
- Mind Armor Weave | 5 minutes | 10
- Light: Provides a 10% bonus to Positive Resistance
Second Progression
(Character Level 6)
- Circle of Binding | Fast Cast | 40
For all versions, the effect is the same: the target is held, motionless, for 9 per rank +1 per level seconds. A resistance of check of (Resistance + 1d6 per rank) against the caster's own resistance determines the effectiveness of the spell. Which version of the spell you use determines the resistance-check:
- Light: Fire
- Tunic of Iron-Weave | Weave | 40
Enchants the caster's robes so that they become like a suit of armor. For the purposes of this spell, the caster uses their magic proficiency in place of armor proficiency and gains the appropriate VAV dice. The armor-type depends of the proficiency used:
- Light: Plate
Third Progression
- Armor of Wind, Level I | Weave | 20
- Light: Bathes the target in searing light, granting a 10% reduction to Mortal Damage
- Shadow | Weave | 35
- Light: You gain the ability to see the hidden, creatures may no longer hid in the darkness befor your eyes.
Fourth Progression
- Armor of Wind, Level II | Weave | 30
- Light: Bathes the target in searing light, granting a 20% reduction to Mortal Damage
Fifth Progression
- Armor of Wind, Level III | Weave | 30
- Light: Bathes the target in searing light, granting a 25% reduction to Mortal Damage
Sixth Progression
(Character Level 18)
Seventh Progression
- Armor of Light
Eighth Progression
Granted
If there's a spell tree.