MRPG Mind Magic: Difference between revisions
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Base Description | |||
==Spell List== | |||
List of spells | |||
===Learned=== | |||
===Gained=== | |||
====Additive==== | |||
=====First Progression===== | |||
(Character Level 3) | |||
*'''Mind Crush''' | Slow Cast | 40 | |||
**'''Mind''' |14| Inflicts 1d10 + 1d10 per rank Intelligence Penalty | |||
*'''Cleansing Ember''' | Slow Cast | 10 | |||
**'''Mind:''' Removes the Blithesome effect | |||
*'''Lesser Divination''' | Fast Cast | 10 | |||
**'''Mind:''' Has a 50% chance to expose any hidden doors within sight of the caster. Pitfalls count as hidden doors. | |||
*'''Mind Armor''' Weave | 5 minutes | 10 | |||
**'''Mind:''' Provides a 10% bonus to Greater Path resistance | |||
=====Second Progression===== | |||
(Character Level 6) | |||
*'''Circle of Binding''' | Fast Cast | 40 | |||
For all versions, the effect is the same: the target is held, motionless, for 9 per rank +1 per level seconds. A resistance of check of ([[MRPG Magic#Spell Resistance|Resistance]] + 1d6 per rank) against the caster's own resistance determines the effectiveness of the spell. Which version of the spell you use determines the resistance-check: | |||
**'''Mind:''' Positive | |||
*'''Tunic of Iron-Weave''' | Weave | 40 | |||
Enchants the caster's robes so that they become like a suit of armor. For the purposes of this spell, the caster uses their magic proficiency in place of armor proficiency and gains the appropriate VAV dice. The armor-type depends of the proficiency used: | |||
**'''Mind:''' Chain | |||
*'''Acid Arrow''' | Fast Cast | 10 | |||
**'''Mind:''' Deals 2d6 points of Positive damage. | |||
*'''Cleansing Fire''' | Slow Cast | 25 | |||
**'''Mind:''' Removes the Blithesome and Inept effects | |||
*'''Armor of Wind, Level I''' | Weave | 20 | |||
**'''Mind:''' Creates a contorting envelope around the target, turning arrows and other projectiles away, and causing a 10% chance from ranged weapons. | |||
=====Third Progression===== | |||
(Character Level 9) | |||
*'''Shadow''' | Weave | 35 | |||
**'''Mind:''' You appear less imposing, less threatening. In battle, enemies are less likely to attack you if another, stronger target presents itself. | |||
*'''Greater Circle of Binding''' | Fast Cast | 60 | |||
Works just like Circle of Binding except the caster gains a +10 to all resistances for the purpose of the resistance-check and the duration is increased by 8 seconds per rank. | |||
=====Fourth Progression===== | |||
(Character Level 12) | |||
*'''Reaping of Pawns:''' | Fast Cast | 45 | |||
**'''Mind:''' Forces the enemy to see multiple copies of the caster, confusing them and making it difficult to tell which is the real target. | |||
*'''Armor of Wind, Level II''' | Weave | 30 | |||
**'''Mind:''' Creates a contorting envelope around the target, turning arrows and other projectiles away, and causing a 30% chance from ranged weapons. | |||
=====Fifth Progression===== | |||
(Character Level 15) | |||
*'''Armor of Wind, Level III''' | Weave | 30 | |||
**'''Mind:''' Creates a contorting envelope around the target, turning arrows and other projectiles away, and causing a 50% chance from ranged weapons. | |||
*'''See the Hidden:''' | Weave | 10 | |||
**'''Mind:''' Allows you automatically find things like hidden doors, trigger plates, etc. | |||
=====Sixth Progression===== | |||
(Character Level 18) | |||
=====Seventh Progression===== | |||
(Character Level 21) | |||
=====Eighth Progression===== | |||
(Character Level 23) | |||
===Granted=== | |||
If there's a spell tree. | |||
==See Also== | ==See Also== | ||
| Line 5: | Line 90: | ||
*[[Mage Wars RPG]] | *[[Mage Wars RPG]] | ||
[[Category:Mage Wars RPG | [[Category:Mage Wars RPG OLD]] | ||
Latest revision as of 19:22, 19 May 2016
Base Description
Spell List
List of spells
Learned
Gained
Additive
First Progression
(Character Level 3)
- Mind Crush | Slow Cast | 40
- Mind |14| Inflicts 1d10 + 1d10 per rank Intelligence Penalty
- Cleansing Ember | Slow Cast | 10
- Mind: Removes the Blithesome effect
- Lesser Divination | Fast Cast | 10
- Mind: Has a 50% chance to expose any hidden doors within sight of the caster. Pitfalls count as hidden doors.
- Mind Armor Weave | 5 minutes | 10
- Mind: Provides a 10% bonus to Greater Path resistance
Second Progression
(Character Level 6)
- Circle of Binding | Fast Cast | 40
For all versions, the effect is the same: the target is held, motionless, for 9 per rank +1 per level seconds. A resistance of check of (Resistance + 1d6 per rank) against the caster's own resistance determines the effectiveness of the spell. Which version of the spell you use determines the resistance-check:
- Mind: Positive
- Tunic of Iron-Weave | Weave | 40
Enchants the caster's robes so that they become like a suit of armor. For the purposes of this spell, the caster uses their magic proficiency in place of armor proficiency and gains the appropriate VAV dice. The armor-type depends of the proficiency used:
- Mind: Chain
- Acid Arrow | Fast Cast | 10
- Mind: Deals 2d6 points of Positive damage.
- Cleansing Fire | Slow Cast | 25
- Mind: Removes the Blithesome and Inept effects
- Armor of Wind, Level I | Weave | 20
- Mind: Creates a contorting envelope around the target, turning arrows and other projectiles away, and causing a 10% chance from ranged weapons.
Third Progression
(Character Level 9)
- Shadow | Weave | 35
- Mind: You appear less imposing, less threatening. In battle, enemies are less likely to attack you if another, stronger target presents itself.
- Greater Circle of Binding | Fast Cast | 60
Works just like Circle of Binding except the caster gains a +10 to all resistances for the purpose of the resistance-check and the duration is increased by 8 seconds per rank.
Fourth Progression
(Character Level 12)
- Reaping of Pawns: | Fast Cast | 45
- Mind: Forces the enemy to see multiple copies of the caster, confusing them and making it difficult to tell which is the real target.
- Armor of Wind, Level II | Weave | 30
- Mind: Creates a contorting envelope around the target, turning arrows and other projectiles away, and causing a 30% chance from ranged weapons.
Fifth Progression
(Character Level 15)
- Armor of Wind, Level III | Weave | 30
- Mind: Creates a contorting envelope around the target, turning arrows and other projectiles away, and causing a 50% chance from ranged weapons.
- See the Hidden: | Weave | 10
- Mind: Allows you automatically find things like hidden doors, trigger plates, etc.
Sixth Progression
(Character Level 18)
Seventh Progression
(Character Level 21)
Eighth Progression
(Character Level 23)
Granted
If there's a spell tree.