MRPG Mind Magic: Difference between revisions

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=====First Progression=====
=====First Progression=====
(Character Level 3)
*'''Mind Crush''' | Slow Cast | 40
**'''Mind''' |14| Inflicts 1d10 + 1d10 per rank Intelligence Penalty
*'''Cleansing Ember''' | Slow Cast | 10
**'''Mind:''' Removes the Blithesome effect
*'''Lesser Divination''' | Fast Cast | 10
**'''Mind:''' Has a 50% chance to expose any hidden doors within sight of the caster. Pitfalls count as hidden doors.
*'''Mind Armor''' Weave | 5 minutes | 10
**'''Mind:''' Provides a 10% bonus to Greater Path resistance


=====Second Progression=====
=====Second Progression=====
(Character Level 6)
*'''Circle of Binding''' | Fast Cast | 40
For all versions, the effect is the same: the target is held, motionless, for 9 per rank +1 per level seconds.  A resistance of check of ([[MRPG Magic#Spell Resistance|Resistance]] + 1d6 per rank) against the caster's own resistance determines the effectiveness of the spell. Which version of the spell you use determines the resistance-check:
**'''Mind:''' Positive
*'''Tunic of Iron-Weave''' | Weave | 40
Enchants the caster's robes so that they become like a suit of armor. For the purposes of this spell, the caster uses their magic proficiency in place of armor proficiency and gains the appropriate VAV dice. The armor-type depends of the proficiency used:
**'''Mind:''' Chain
*'''Acid Arrow''' | Fast Cast | 10
**'''Mind:''' Deals 2d6 points of Positive damage.
*'''Cleansing Fire''' | Slow Cast | 25
**'''Mind:''' Removes the Blithesome and Inept effects
*'''Armor of Wind, Level I''' | Weave | 20
**'''Mind:''' Creates a contorting envelope around the target, turning arrows and other projectiles away, and causing a 10% chance from ranged weapons.


=====Third Progression=====
=====Third Progression=====
(Character Level 9)
*'''Shadow''' | Weave | 35
**'''Mind:''' You appear less imposing, less threatening. In battle, enemies are less likely to attack you if another, stronger target presents itself.
*'''Greater Circle of Binding''' | Fast Cast | 60
Works just like Circle of Binding except the caster gains a +10 to all resistances for the purpose of the resistance-check and the duration is increased by 8 seconds per rank.


=====Fourth Progression=====
=====Fourth Progression=====
(Character Level 12)


=====Fifth Progression=====
*'''Reaping of Pawns:''' | Fast Cast | 45
**'''Mind:''' Forces the enemy to see multiple copies of the caster, confusing them and making it difficult to tell which is the real target.


=====Sixth Progression=====
*'''Armor of Wind, Level II''' | Weave | 30
**'''Mind:''' Creates a contorting envelope around the target, turning arrows and other projectiles away, and causing a 30% chance from ranged weapons.


=====Seventh Progression=====
=====Fifth Progression=====
(Character Level 15)


=====Eighth Progression=====
*'''Armor of Wind, Level III''' | Weave | 30
**'''Mind:''' Creates a contorting envelope around the target, turning arrows and other projectiles away, and causing a 50% chance from ranged weapons.


====Subtractive====
*'''See the Hidden:''' | Weave | 10
**'''Mind:''' Allows you automatically find things like hidden doors, trigger plates, etc.


=====First Progression=====
=====Sixth Progression=====
(Character Level 18)


=====Second Progression=====


=====Third Progression=====


=====Fourth Progression=====
=====Seventh Progression=====
(Character Level 21)


=====Fifth Progression=====
=====Eighth Progression=====
(Character Level 23)


===Granted===
===Granted===
Line 45: Line 90:
*[[Mage Wars RPG]]
*[[Mage Wars RPG]]


[[Category:Mage Wars RPG]][[Category:MRPG Magic]]
[[Category:Mage Wars RPG OLD]]

Latest revision as of 19:22, 19 May 2016

Base Description

Spell List

List of spells

Learned

Gained

Additive

First Progression

(Character Level 3)

  • Mind Crush | Slow Cast | 40
    • Mind |14| Inflicts 1d10 + 1d10 per rank Intelligence Penalty
  • Cleansing Ember | Slow Cast | 10
    • Mind: Removes the Blithesome effect
  • Lesser Divination | Fast Cast | 10
    • Mind: Has a 50% chance to expose any hidden doors within sight of the caster. Pitfalls count as hidden doors.
  • Mind Armor Weave | 5 minutes | 10
    • Mind: Provides a 10% bonus to Greater Path resistance
Second Progression

(Character Level 6)

  • Circle of Binding | Fast Cast | 40

For all versions, the effect is the same: the target is held, motionless, for 9 per rank +1 per level seconds. A resistance of check of (Resistance + 1d6 per rank) against the caster's own resistance determines the effectiveness of the spell. Which version of the spell you use determines the resistance-check:

    • Mind: Positive
  • Tunic of Iron-Weave | Weave | 40

Enchants the caster's robes so that they become like a suit of armor. For the purposes of this spell, the caster uses their magic proficiency in place of armor proficiency and gains the appropriate VAV dice. The armor-type depends of the proficiency used:

    • Mind: Chain
  • Acid Arrow | Fast Cast | 10
    • Mind: Deals 2d6 points of Positive damage.
  • Cleansing Fire | Slow Cast | 25
    • Mind: Removes the Blithesome and Inept effects
  • Armor of Wind, Level I | Weave | 20
    • Mind: Creates a contorting envelope around the target, turning arrows and other projectiles away, and causing a 10% chance from ranged weapons.
Third Progression

(Character Level 9)

  • Shadow | Weave | 35
    • Mind: You appear less imposing, less threatening. In battle, enemies are less likely to attack you if another, stronger target presents itself.
  • Greater Circle of Binding | Fast Cast | 60

Works just like Circle of Binding except the caster gains a +10 to all resistances for the purpose of the resistance-check and the duration is increased by 8 seconds per rank.

Fourth Progression

(Character Level 12)

  • Reaping of Pawns: | Fast Cast | 45
    • Mind: Forces the enemy to see multiple copies of the caster, confusing them and making it difficult to tell which is the real target.
  • Armor of Wind, Level II | Weave | 30
    • Mind: Creates a contorting envelope around the target, turning arrows and other projectiles away, and causing a 30% chance from ranged weapons.
Fifth Progression

(Character Level 15)

  • Armor of Wind, Level III | Weave | 30
    • Mind: Creates a contorting envelope around the target, turning arrows and other projectiles away, and causing a 50% chance from ranged weapons.
  • See the Hidden: | Weave | 10
    • Mind: Allows you automatically find things like hidden doors, trigger plates, etc.
Sixth Progression

(Character Level 18)


Seventh Progression

(Character Level 21)

Eighth Progression

(Character Level 23)

Granted

If there's a spell tree.

See Also