MRPG Combat and Magic old 2: Difference between revisions
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similar to the [[Mage Wars PnP|pen and paper]] version of the game, the RPG uses Attack, Defend, Success, and Resistance Values, however they are calculated differently. Again like the PnP game ability to hit is determined by Variable Attack and Variable Defense, if AV is greater than DV the attack is a success. Damage is determined by weapon and armor values. | similar to the [[Mage Wars PnP|pen and paper]] version of the game, the RPG uses Attack, Defend, Success, and Resistance Values, however they are calculated differently. Again like the PnP game ability to hit is determined by Variable Attack and Variable Defense, if AV is greater than DV the attack is a success. Damage is determined by weapon and armor values. | ||
== | ==Formulae Weights== | ||
Unlike the Pnp game which draws from individual stats, the MMO takes weighted values of every stat. The weights for AV and DV calculation are: | Unlike the Pnp game which draws from individual stats, the MMO takes weighted values of every stat. The weights for AV and DV calculation are: | ||
Revision as of 23:33, 5 December 2011
similar to the pen and paper version of the game, the RPG uses Attack, Defend, Success, and Resistance Values, however they are calculated differently. Again like the PnP game ability to hit is determined by Variable Attack and Variable Defense, if AV is greater than DV the attack is a success. Damage is determined by weapon and armor values.
Formulae Weights
Unlike the Pnp game which draws from individual stats, the MMO takes weighted values of every stat. The weights for AV and DV calculation are:
| AV Weights | DV Weights | SV Weights | RV Weights | ||||||||||||||||||||||||||||||||||||||||||||||||
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