Difference between revisions of "MRPG Armor"

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Armor requires many of the same properties as weapons. There is no subtype amongs armor, but there is material and type-weight. Damage is replaced by Armor Class, and there is no hand. Quality, Rarity, and actual weight in bounds is still required.
 
Armor requires many of the same properties as weapons. There is no subtype amongs armor, but there is material and type-weight. Damage is replaced by Armor Class, and there is no hand. Quality, Rarity, and actual weight in bounds is still required.
 +
 +
Slot is also important, as there are eight different slots to include:
 +
 +
*Head
 +
*Hands
 +
*Wrists
 +
*Feet
 +
*Shins
 +
*Legs
 +
*Chest
 +
*Shoulders
 +
 +
Making the armor tables significantly larger.
 +
 
<table border="1">
 
<table border="1">
 
<tr><td>
 
<tr><td>

Revision as of 23:33, 25 July 2012

Armor requires many of the same properties as weapons. There is no subtype amongs armor, but there is material and type-weight. Damage is replaced by Armor Class, and there is no hand. Quality, Rarity, and actual weight in bounds is still required.

Slot is also important, as there are eight different slots to include:

  • Head
  • Hands
  • Wrists
  • Feet
  • Shins
  • Legs
  • Chest
  • Shoulders

Making the armor tables significantly larger.

Name: Leather VestSub-Type: LongswordAC: 5
Slot: ChestQuality: SimpleRarity: Common
Size: SmallWeight: 2lbValue: 20

A leather vest. Stylish, but not terribly valuable as armor.


See Also: