MRPG Equations Cheat Sheet: Difference between revisions
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A listing of all equations used in [[Mage Wars RPG]]. | A listing of all equations used in [[Mage Wars RPG]]. | ||
==Abbreviations== | |||
For the sake of brevity and sanity, these functions use a simplified series of abreviated terms which should make the equations easier to reference. Capitol and Lowercase are important. | |||
<table border="1"> | |||
<tr> | |||
<td> | |||
'''Stats:''' | |||
*Strength = STR | |||
*Speed = SPD | |||
*Intelligence = INT | |||
*Stamina = STA | |||
*Dexterity = DEX | |||
'''Skills:''' | |||
*Charisma = CHA | |||
*Medicine = MED | |||
*Tinkering = TIN | |||
*Comprehension = COM | |||
*Perception = PER | |||
</td> | |||
</tr> | |||
'''Proficiencies:''' | |||
<tr> | |||
<td> | |||
</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
*Buffed = No Prefix | |||
*Unbuffed = u | |||
*Modifier = M | |||
</td> | |||
</tr> | |||
</table> | |||
==Combat== | ==Combat== | ||
Revision as of 16:27, 6 October 2012
A listing of all equations used in Mage Wars RPG.
Abbreviations
For the sake of brevity and sanity, these functions use a simplified series of abreviated terms which should make the equations easier to reference. Capitol and Lowercase are important.
Proficiencies:|
Stats:
Skills:
|
|
Combat
- Base AV: (Mod x Weapon Proficiency) + (Mod x Special Weapon Proficiency)
- Variable AV: (1d20 x rank) + (Weapon Dice) + Special Proficiency)
- Base DV: Armor Proficiency + (AC x Buffed Dexterity Modifier)
- Variable AC: Buffed (Strength Modifier)d10 and (Dexterity Modifier)d6
Magic
- Base SV:
- Spellbook: Magic Proficiency + Lore
- Memory: Magic Proficiency x 2
Activated Abilities
- Blind: (Speed x Buffed Intelligence Modifier + any bonus) vs. (Stamina x Buffed Dexterity Modifier). 1d6 per rank + bonus blindness.
- Knockdown: (Strength x Buffed Strength Modifier + Bonuses) vs. (Dexterity x Buffed Dexterity Modifier). 1d3 seconds per rank, plus any bonuses to the knockdown timer(unlike other effects, bonuses to the knockdown ability do not apply to the knockdown timer).
- Disarm: (Dexterity x Buffed Speed Modifier + Bonuses) vs. (Strength + Buffed Strength Modifier). 1d8 seconds of disarm per rank, plus any bonuses not coming from the weapon(some weapons have inherent Disarm bonuses).
- Injure: (Weapon Skill x Buffed Strength Modifier) vs. (Target AC). 1d6 Plus weapon damage(must be coupled with a normal attack that must succeed).